Difference between revisions of "User:Sergejsvk/Gestalt"
(→Progression) |
(→Features) |
||
Line 164: | Line 164: | ||
==Features== | ==Features== | ||
− | ''' | + | '''Magic-Blooded:''' (a humanoid or monstrous humanoid race that has been infused with arcane energy) |
+ | (DR306 p64) | ||
− | '''Gear:''' | + | Look like their Ancestor Race, except for odd little things, like different colored eyes, or sparkles falling from their hair. |
+ | Strong tendency towards chaotic behavior. | ||
+ | |||
+ | Charisma +2, Wisdom –2 | ||
+ | |||
+ | Low-Light Vision | ||
+ | |||
+ | Gain the following spell-like abilities at Character level. | ||
+ | - Detect Magic, 1/day. | ||
+ | - Nystul’s Magic Aura, 1/day. | ||
+ | - Nystul’s Undetectable Aura, 1/day. | ||
+ | - Read Magic, 1/day. | ||
+ | |||
+ | Favored class becomes ‘Sorcerer’. | ||
+ | |||
+ | '''Flaw:''' | ||
+ | |||
+ | '''Gear:''' | ||
==Feats== | ==Feats== |
Revision as of 00:02, 9 January 2011
| |||||||||
Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
Contents
Introduction
References
- Unearthed Arcana (Flaws)
Game Rule Components
Spells, Powers, Soulmelds, Stances, etc...
Progression
Starting Ability Scores (Before Racial Adjustments):
Race (Templates):
Magic-Blooded
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | +1 | +2 | +0 | +0 | ||||
2nd | +2 | +3 | +0 | +0 | ||||
3rd | +3 | +3 | +1 | +1 | ||||
4th | +4 | +4 | +1 | +1 | ||||
5th | +5 | +4 | +1 | +1 | ||||
6th | +5 | +6 | +1 | +1 | ||||
7th | +6 | +6 | +1 | +3 | ||||
8th | +7 | +6 | +1 | +4 | ||||
9th | +8 | +7 | +2 | +4 | ||||
10th | +9 | +7 | +2 | +5 | ||||
11th | +10 | +7 | +2 | +5 | ||||
12th | +11 | +8 | +3 | +6 | ||||
13th | +12 | +10 | +3 | +6 | ||||
14th | +13 | +11 | +3 | +6 | ||||
15th | +14 | +11 | +4 | +7 | ||||
16th | +15 | +12 | +4 | +7 | ||||
17th | +16 | +12 | +4 | +7 | ||||
18th | +17 | +12 | +4 | +7 | ||||
19th | +18 | +13 | +5 | +8 | ||||
20th | +19 | +13 | +5 | +8 | ||||
21th | +19 | +13 | +5 | +8 | ||||
22th | +19 | +13 | +5 | +8 | ||||
23th | +19 | +13 | +5 | +8 | ||||
24th | +19 | +13 | +5 | +8 | ||||
25th | +19 | +13 | +5 | +8 | ||||
26th | +19 | +13 | +5 | +8 | ||||
27th | +19 | +13 | +5 | +8 | ||||
28th | +19 | +13 | +5 | +8 | ||||
29th | +19 | +13 | +5 | +8 | ||||
30th | +19 | +13 | +5 | +8 |
At level 30:
Items of Note
Highlights
Combat Tactics
Further Optimization
Limitations
DM Counters
Variants
NPC
| |||||||||
Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
“ | ... | ” |
—Me |
NG M Humanoid | |
Init/Senses | 8/Listen 21, Spot - |
AC | 24, touch 22, flat-footed 24; +4 dodge bonus against attacks of opportunity
(+4 Dex, +5 wis, +2 class, +2 armor, +1 deflection). |
hp | 75 (13d8 HD) |
Fort/Ref/Will | 5/12/9 |
Speed | 65' |
Melee | +2 Cane Sword +19/+19/+19/+14/+9 (d8+8 - 15–20/x2) slashing or piercing. or |
Melee | sheathed-Cane Sword +17/+12/+7 (d6+6 - x2) bludgeoning dmg. or |
Melee | Cane punching dagger +17/+12/+7 (d4+4 - x3) piercing dmg. |
Base Atk/Grp | 13/13 |
Abilities | Str 10, Dex 18, Con 12, Int 8, Wis 20, Cha 13 |
Skills | Balance+11(1r), Diplomacy+9(8r), Gather Information+8(7r), Heal+11(1r), Jump+13(1r),Listen+21(16r), Sense Motive+12(7r), Sleight of Hand+11(7r), Tumble+28(16r); (64 total ranks) |
Advancement | by character class (Tenken (3.5e Class)) |
Me! - the godlike gestalt
Features
Magic-Blooded: (a humanoid or monstrous humanoid race that has been infused with arcane energy) (DR306 p64)
Look like their Ancestor Race, except for odd little things, like different colored eyes, or sparkles falling from their hair. Strong tendency towards chaotic behavior.
Charisma +2, Wisdom –2
Low-Light Vision
Gain the following spell-like abilities at Character level. - Detect Magic, 1/day. - Nystul’s Magic Aura, 1/day. - Nystul’s Undetectable Aura, 1/day. - Read Magic, 1/day.
Favored class becomes ‘Sorcerer’.
Flaw:
Gear:
Feats
Blindsight, 5-ft radius: Using senses such as acute hearing and sensitivity to vibrations, he detects the location of opponents who are no more than 5 feet away from you. Invisibility and darkness are irrelevant, though he cannot discern incorporeal beings. (see SRD:Blindsight, 5-ft. Radius)
Class Features
Alien Mind: