Difference between revisions of "Talk:Bender of Time (3.5e Class)"

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:: 7 levels is a lot of levels to put into some measly doubling of power. Especially at Wizard-level. --[[User:Foxwarrior|Foxwarrior]] 06:40, July 28, 2010 (UTC)
 
:: 7 levels is a lot of levels to put into some measly doubling of power. Especially at Wizard-level. --[[User:Foxwarrior|Foxwarrior]] 06:40, July 28, 2010 (UTC)
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== Trap Save? ==
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The trap save seems very inconvenient. Calculating percentages of HP is ridiculous, especially when I have characters with 179 HP maximums... that requires calculator work, and I don't want to bring my calculator to D&D because of Steve's Time Bender special ability. --[[User:For Valor|For Valor]] 16:59, 14 July 2011 (UTC)

Revision as of 16:59, 14 July 2011

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At 7th level, you can immedietly gain an extra standard action every round, for free. That is beyond broken in D&D action economy. At least, I think so. 98.214.154.132 01:56, July 28, 2010 (UTC)

See wizard-level material. You can do a lot worse than this. That's why it's labeled wizard-level. Because it can potentially break the game with a little effort :-P --Ghostwheel 03:58, July 28, 2010 (UTC)
7 levels is a lot of levels to put into some measly doubling of power. Especially at Wizard-level. --Foxwarrior 06:40, July 28, 2010 (UTC)

Trap Save?

The trap save seems very inconvenient. Calculating percentages of HP is ridiculous, especially when I have characters with 179 HP maximums... that requires calculator work, and I don't want to bring my calculator to D&D because of Steve's Time Bender special ability. --For Valor 16:59, 14 July 2011 (UTC)