Difference between revisions of "SRD:Protection from Arrows"

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Latest revision as of 23:32, 22 July 2011

This material is published under the OGL


Protection from Arrows
Abjuration
Level: Sorcerer/Wizard 2
Components: V, S, F
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 hour/level or until discharged
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons. (This spell doesn’t grant you the ability to damage creatures with similar damage reduction.) Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.

Focus: A piece of shell from a tortoise or a turtle.



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ComponentV +, S + and F +
LevelSorcerer/Wizard 2 +
RangeTouch +
SchoolAbjuration +
TitleProtection from Arrows +