Difference between revisions of "User:Aarnott/Lego Bin 2"
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* Dire Snail | * Dire Snail | ||
* Dire Platypus | * Dire Platypus | ||
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+ | |||
+ | == Random Thoughts == | ||
+ | |||
+ | * The whole "animal" type in D&D is generally pretty lame. Animals take the role of just being fighters with little to no special abilities. | ||
+ | * Although I like the 4e merging of magical beast and animal into the same type, I'd rather not make my dire animals magical beasts. Instead, I'd like to make them animals with magical-ish abilities. | ||
+ | * For the most part they will just be really savage versions of an actual animal, but I'm going to take the definition of "dire" to mean animals touched by the supernatural. They are still a species of their own and are still animals, but they have some sort of supernatural lineage. | ||
+ | * As a result, I can make a bloodthristy hummingbird or a snail that leaves a trail of bubbling acid. Stuff that isn't really "realistic" for an animal and probably should be a magical beast, but at least adds some interesting foes to the animal category of monsters. | ||
{{Author | {{Author | ||
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<!-- Defenses --> | <!-- Defenses --> | ||
− | |ac= | + | |ac=18 |acmods=+4 Dex, +4 size |touch=14 |flat=14 |othac= |
− | |hp= | + | |hp=12 |hd=1/2 |othhp= |
− | |fort=+ | + | |fort=+2 |ref=+4 |will=+3 |othsave=Perfect Evasion |
<!-- Movement --> | <!-- Movement --> | ||
+ | |spd=0 ft. | ||
|fly=40 ft., perfect (8 squares) | |fly=40 ft., perfect (8 squares) | ||
<!-- Offense --> | <!-- Offense --> | ||
|bab=+0 |grp=-10 | |bab=+0 |grp=-10 | ||
− | |atkop= | + | |atkop=Hover Attack |
− | |melee1= | + | |melee1=+5 Bite (1 + blood drain) |
|sq= | |sq= | ||
|feats= | |feats= | ||
|skills=[[SRD:Escape Artist|Escape Artist]] +12, | |skills=[[SRD:Escape Artist|Escape Artist]] +12, | ||
+ | |||
+ | |aura=Annoying Buzz | ||
<!-- Non spell-likes --> | <!-- Non spell-likes --> | ||
|san1=Annoying Buzz ([[Ex]]) | |san1=Annoying Buzz ([[Ex]]) | ||
− | |sad1= | + | |sad1=A dire hummingbird's wings flap incredibly quickly and create an irritating buzz. Each creature within 30 ft. must make a Concentration check DC 13 each round or else take a -2 penalty to attack rolls, skill checks, and DCs of their abilities. |
+ | |||
+ | |san2=Perfect Evasion ([[Ex]]) | ||
+ | |sad2=A dire hummingbird never takes damage from a reflex save that allows half-damage. They also don't take attacks of opportunity for entering an enemy's square. | ||
+ | |||
+ | |san3=Hover Attack ([[Ex]]) | ||
+ | |sad3=Dire hummingbirds must hover in one place to attack. That is, they cannot perform a fly-by attack or any other cool aerial attacks, even though they have a perfect flying. | ||
+ | |||
+ | |san4=Blood Drain ([[Ex]]) | ||
+ | |sad4=Each turn a dire hummingbird hits an opponent consecutively, it deals an extra point of damage as it drains more blood. For example, if it hits Fighter Bob 5 times in a row, it deals 1 + 2 + 3 + 4 + 5 damage to him, for a total of 15 damage. Every time a dire humming bird deals extra damage in this way, it heals 1 hitpoint. | ||
− | | | + | |san5=Savagery ([[Ex]]) |
− | | | + | |sad5=Dire hummingbirds are really mean. They also get max HP per HD and a bonuses to HP, attack rolls, and saving throws that I can't be bothered to calculate. Some other things like grapple and trip bonuses are also modified (that way this creature won't rofflestomp the players with a stupidly high grapple or trip bonus). |
}} | }} | ||
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===Strategies and Tactics=== | ===Strategies and Tactics=== | ||
− | + | Dire hummingbirds thirst for blood instead of nectar. And just like their more normal hummingbird cousins, they must feed frequently or else starve. | |
+ | |||
+ | Their buzz and nimbleness allows them to hover in close to an enemy and peck holes in their body, consuming the sweet sweet blood juice that keeps them alive. Their thirst is insatiable and even single dire hummingbirds have been known to cut down a good portion of a shepard's livestock. | ||
Revision as of 18:35, 16 August 2011
-
Dire Ostrich - Dire Hummingbird
- Dire Squirrel
- Dire Wallaby
- Dire Snail
- Dire Platypus
Random Thoughts
- The whole "animal" type in D&D is generally pretty lame. Animals take the role of just being fighters with little to no special abilities.
- Although I like the 4e merging of magical beast and animal into the same type, I'd rather not make my dire animals magical beasts. Instead, I'd like to make them animals with magical-ish abilities.
- For the most part they will just be really savage versions of an actual animal, but I'm going to take the definition of "dire" to mean animals touched by the supernatural. They are still a species of their own and are still animals, but they have some sort of supernatural lineage.
- As a result, I can make a bloodthristy hummingbird or a snail that leaves a trail of bubbling acid. Stuff that isn't really "realistic" for an animal and probably should be a magical beast, but at least adds some interesting foes to the animal category of monsters.
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Dire Hummingbird
N Diminutive Animal | |
Init/Senses | +3/Listen +4, Spot +4 |
Aura | Annoying Buzz |
AC | 18, touch 14, flat-footed 14 (+4 Dex, +4 size) |
hp | 12 (1/2 HD) |
Fort/Ref/Will | +2/+4/+3 |
Speed | 0 ft., fly 40 ft., perfect (8 squares) |
Melee | +5 Bite (1 + blood drain) |
Space/Reach | 1 ft./0 ft. |
Base Atk/Grp | +0/-10 |
Atk Options | Hover Attack |
Abilities | Str 1, Dex 16, Con 8, Int 1, Wis 12, Cha 8 |
Skills | Escape Artist +12, |
Advancement | — |
Annoying Buzz (Ex) | A dire hummingbird's wings flap incredibly quickly and create an irritating buzz. Each creature within 30 ft. must make a Concentration check DC 13 each round or else take a -2 penalty to attack rolls, skill checks, and DCs of their abilities. |
Perfect Evasion (Ex) | A dire hummingbird never takes damage from a reflex save that allows half-damage. They also don't take attacks of opportunity for entering an enemy's square. |
Hover Attack (Ex) | Dire hummingbirds must hover in one place to attack. That is, they cannot perform a fly-by attack or any other cool aerial attacks, even though they have a perfect flying. |
Blood Drain (Ex) | Each turn a dire hummingbird hits an opponent consecutively, it deals an extra point of damage as it drains more blood. For example, if it hits Fighter Bob 5 times in a row, it deals 1 + 2 + 3 + 4 + 5 damage to him, for a total of 15 damage. Every time a dire humming bird deals extra damage in this way, it heals 1 hitpoint. |
Savagery (Ex) | Dire hummingbirds are really mean. They also get max HP per HD and a bonuses to HP, attack rolls, and saving throws that I can't be bothered to calculate. Some other things like grapple and trip bonuses are also modified (that way this creature won't rofflestomp the players with a stupidly high grapple or trip bonus). |
Strategies and Tactics
Dire hummingbirds thirst for blood instead of nectar. And just like their more normal hummingbird cousins, they must feed frequently or else starve.
Their buzz and nimbleness allows them to hover in close to an enemy and peck holes in their body, consuming the sweet sweet blood juice that keeps them alive. Their thirst is insatiable and even single dire hummingbirds have been known to cut down a good portion of a shepard's livestock.
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