Difference between revisions of "Talk:Leather Seed (3.5e Spell)"

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I am especially wondering whether I forgot to tell anything that makes it hard to understand what this spell is supposed to do, especially from an in character standpoint. This can be hard to see as the creator with a spell like this that is not so strongly connected to existing game mechanics. I realize it is not powerful or even useful for the typical adventuring party but I like the title so much ([[User:Anarril#Things_I.27d_like_to_do|see my user page]]) I had to make it :-). - [[User:Anarril|Anarril]] 01:42, 29 September 2011 (UTC)
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I am wondering whether I forgot to tell anything that makes it hard to understand what this spell is supposed to do, especially from an in character standpoint. This can be hard to see as the creator with a spell like this that is not so strongly connected to existing game mechanics. I realize it is not powerful or even useful for the typical adventuring party but I like the title so much ([[User:Anarril#Things_I.27d_like_to_do|see my user page]]) I had to make it :-). - [[User:Anarril|Anarril]] 01:42, 29 September 2011 (UTC)
  
 
:It makes sense to me. Perhaps providing a base value for leather could help this spell seem to have a bit more utility. That way killing a dire wilderbeast might give you 100 gp worth of leather after casting this spell. And that's a nice way to have treasure for monsters that don't normally have any. --[[User:Aarnott|Aarnott]] 17:54, 29 September 2011 (UTC)
 
:It makes sense to me. Perhaps providing a base value for leather could help this spell seem to have a bit more utility. That way killing a dire wilderbeast might give you 100 gp worth of leather after casting this spell. And that's a nice way to have treasure for monsters that don't normally have any. --[[User:Aarnott|Aarnott]] 17:54, 29 September 2011 (UTC)

Revision as of 21:30, 29 September 2011

I am wondering whether I forgot to tell anything that makes it hard to understand what this spell is supposed to do, especially from an in character standpoint. This can be hard to see as the creator with a spell like this that is not so strongly connected to existing game mechanics. I realize it is not powerful or even useful for the typical adventuring party but I like the title so much (see my user page) I had to make it :-). - Anarril 01:42, 29 September 2011 (UTC)

It makes sense to me. Perhaps providing a base value for leather could help this spell seem to have a bit more utility. That way killing a dire wilderbeast might give you 100 gp worth of leather after casting this spell. And that's a nice way to have treasure for monsters that don't normally have any. --Aarnott 17:54, 29 September 2011 (UTC)