Difference between revisions of "User:Techpriest88/Canvas4"
Techpriest88 (talk | contribs) (Moved some info from general information into lore. It would make for good storytelling once players have become a bit familiar with the Necrons.) |
Techpriest88 (talk | contribs) (rough draft of Necron lord. don't like the wargear combination much...) |
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Necron warriors were once mortal, but made a pact with the C'tan, exchanging their servitude for immortality and bodies made of living metal. Their enslavement was perhaps more absolute than they'd ever imagined. Seeming as mechanical skeletons, Necron warriors wield fearsome gauss weaponry, a gift from their "gods". The gauss flayer manipulates magnetic forces which act upon the molecules making up its target, stripping them away layer by layer and drawing them toward the weapon. In practice, it is similar to a wizard's Disintegrate spell or a beholder's eye ray. | Necron warriors were once mortal, but made a pact with the C'tan, exchanging their servitude for immortality and bodies made of living metal. Their enslavement was perhaps more absolute than they'd ever imagined. Seeming as mechanical skeletons, Necron warriors wield fearsome gauss weaponry, a gift from their "gods". The gauss flayer manipulates magnetic forces which act upon the molecules making up its target, stripping them away layer by layer and drawing them toward the weapon. In practice, it is similar to a wizard's Disintegrate spell or a beholder's eye ray. | ||
+ | ==Necron Warrior== | ||
{{4e Creature Top | {{4e Creature Top | ||
|name=Necron Warrior | |name=Necron Warrior | ||
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|initiative=+8 | |initiative=+8 | ||
|senses=Perception +6; darkvision | |senses=Perception +6; darkvision | ||
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|special= | |special= | ||
|effect= | |effect= | ||
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|name=Regeneration | |name=Regeneration | ||
|action=healing | |action=healing | ||
− | |effect=At the beginging of its turn, if the | + | |effect=At the beginging of its turn, if the Necron warrior has at least 1 hit point and has not been dealt a critical hit since the beginning of its last turn, it regains 5 hit points. |
}} | }} | ||
{{4e Creature Bar MM3|action=Standard}} | {{4e Creature Bar MM3|action=Standard}} | ||
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|name=We'll Be Back! | |name=We'll Be Back! | ||
|keywords=healing | |keywords=healing | ||
− | |recharge=Encounter | + | |recharge=Encounter |
− | |effect=''Trigger:'' The necron warrior drops to 0 hit points.<br />''Effect:'' The necron warrior is not destroyed, instead it becomes deactivated (unconscious) and falls prone, giving every appearance of being dead. At the start of its next turn, the warrior makes a saving throw. (If the necron warrior is at its negative bloodied value or was dealt a critical hit since the beginning of its last turn, it automatically fails.) On a success, the warrior may spend a healing surge, reactivate, and stand as a free action. It may then act normally. On a failure, the warrior is destoryed.<br />''Special:'' If the necron warrior fails this save within the area of a necron lord or tomb spyder's ''resurrection'' aura, it is instead transformed into a battered necron warrior and stands as a free action, ready to act. | + | |effect=''Trigger:'' The necron warrior drops to 0 hit points.<br />''Effect (free action):'' The necron warrior is not destroyed, instead it becomes deactivated (unconscious) and falls prone, giving every appearance of being dead. At the start of its next turn, the warrior makes a saving throw. (If the necron warrior is at its negative bloodied value or was dealt a critical hit since the beginning of its last turn, it automatically fails.) On a success, the warrior may spend a healing surge, reactivate, and stand as a free action. It may then act normally. On a failure, the warrior is destoryed.<br />''Special:'' If the necron warrior fails this save within the area of a necron lord or tomb spyder's ''resurrection'' aura, it is instead transformed into a battered necron warrior and stands as a free action, ready to act. |
}} | }} | ||
{{4e Creature Bottom MM3 | {{4e Creature Bottom MM3 | ||
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|initiative=+7 | |initiative=+7 | ||
|senses=Perception +5; darkvision | |senses=Perception +5; darkvision | ||
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:'''DC 20:''' When they were beguiled and enslaved by their "star gods", most of them became what are now Necron warriors. The "living metal" of their bodies, repairs itself so that only by delivering a decisive killing blow can one guarantee they won't get up and continue fighting. | :'''DC 20:''' When they were beguiled and enslaved by their "star gods", most of them became what are now Necron warriors. The "living metal" of their bodies, repairs itself so that only by delivering a decisive killing blow can one guarantee they won't get up and continue fighting. | ||
:'''DC 25:''' While their mechanical bodies grant them immortality, its interface with the mortal soul cannot be repaired. Each time they fall and rise again, Necrons lose another bit of themselves, their intellect and senses growing ever dimmer. <!-- The tragedy of the Necron's fate may even evoke a sense of pity in sentimental players, encouraging them to seek vengeance against the C'Tan.--> | :'''DC 25:''' While their mechanical bodies grant them immortality, its interface with the mortal soul cannot be repaired. Each time they fall and rise again, Necrons lose another bit of themselves, their intellect and senses growing ever dimmer. <!-- The tragedy of the Necron's fate may even evoke a sense of pity in sentimental players, encouraging them to seek vengeance against the C'Tan.--> | ||
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+ | ==Necron Lord== | ||
+ | {{4e Creature Top | ||
+ | |name=Necron Lord Stormwarden | ||
+ | |level=? | ||
+ | |role=Controller (leader) | ||
+ | |size=Medium | ||
+ | |origin=natural | ||
+ | |type=animate | ||
+ | |keywords=construct, undead | ||
+ | |xp=? | ||
+ | |initiative=+? | ||
+ | |senses=Perception +?; darkvision | ||
+ | |hp=? | ||
+ | |bloodied=? | ||
+ | |ac=? | ||
+ | |fortitude=? | ||
+ | |reflex=? | ||
+ | |will=? | ||
+ | |speed=6 | ||
+ | |savingthrows= | ||
+ | |actionpoints= | ||
+ | }} | ||
+ | {{4e Creature Bar MM3|title=Traits}} | ||
+ | {{4e Creature Power MM3 | ||
+ | |type= | ||
+ | |name=Regeneration | ||
+ | |keywords=healing | ||
+ | |effect=At the beginning of its turn, if the Necron lord has at least 1 hit point and has not been dealt a critical hit since the beginning of its last turn, it regains 5 hit points. | ||
+ | }} | ||
+ | {{4e Creature Power MM3 | ||
+ | |type=[[file:Aura.png]] | ||
+ | |name=Gaze of Flame | ||
+ | |keywords=fear | ||
+ | |recharge=Aura 1 | ||
+ | |effect=''Effect:'' Enemies who enter or begin their turns within the aura take a -2 penalty to any melee or close attacks that include the Necron lord as a target. | ||
+ | }} | ||
+ | {{4e Creature Bar MM3|action=Standard}} | ||
+ | {{4e Creature Power MM3 | ||
+ | |type={{BM}} | ||
+ | |name=Staff of Light | ||
+ | |keywords= | ||
+ | |recharge=At-Will | ||
+ | |effect=''Attack:'' '''Melee 1''' (one creature); +? vs. AC<br />''Hit:'' ? damage. | ||
+ | }} | ||
+ | {{4e Creature Bar MM3|action=Triggered}} | ||
+ | {{4e Creature Power MM3 | ||
+ | |type={{C}} | ||
+ | |name=Lightning Field | ||
+ | |keywords=lightning | ||
+ | |recharge=At-Will | ||
+ | |effect=''Trigger:'' An enemy within 5 squares hits the Necron lord or one of its allies with an attack.<br />''Attack (immediate reaction):'' '''Close burst 5''' (triggering enemy); +? vs. Reflex<br />''Hit:'' ? lightning damage. | ||
+ | }} | ||
+ | {{4e Creature Bottom MM3 | ||
+ | |skills=Arcana +?, History +? | ||
+ | |strength=? | ||
+ | |strbonus=+? | ||
+ | |constitution=? | ||
+ | |conbonus=+? | ||
+ | |dexterity=? | ||
+ | |dexbonus=+? | ||
+ | |intelligence=? | ||
+ | |intbonus=+? | ||
+ | |wisdom=? | ||
+ | |wisbonus=+? | ||
+ | |charisma=? | ||
+ | |chabonus=+? | ||
+ | |alignment=Evil | ||
+ | |languages=-- | ||
+ | |equipment=Staff of light. | ||
+ | }} | ||
+ | |||
+ | ===Necron Lord Stormwarden Tactics=== | ||
Revision as of 00:58, 1 November 2011
Necron warriors were once mortal, but made a pact with the C'tan, exchanging their servitude for immortality and bodies made of living metal. Their enslavement was perhaps more absolute than they'd ever imagined. Seeming as mechanical skeletons, Necron warriors wield fearsome gauss weaponry, a gift from their "gods". The gauss flayer manipulates magnetic forces which act upon the molecules making up its target, stripping them away layer by layer and drawing them toward the weapon. In practice, it is similar to a wizard's Disintegrate spell or a beholder's eye ray.
Contents
Necron Warrior
Battered Necron Warrior
Repaired by their necron lords or tomb spyder guardians, these warriors recovered from damage they never would have been able to self-repair. Even so, they only just cling to functionality, serving mindlessly as ever. A battered necron warrior immediately phases out when destroyed, vanishing in an eerie glow, to return to the nearest stasis crypt for extensive repairs.
Necron Warrior Tactics
Necron warriors march tirelessly toward their targets, opening fire as soon as they come within range. They do not shy away from close combat, putting the fearsome blades attached to their flayers to good use. Their eery silence and inhuman resilience makes any fight with the necrons an unnerving experience, to say the least.
Necron Warrior Lore
A character knows the following information with a successful Arcana check.
- DC 15: The Necron warriors' weapons, gauss flayers, are capable of stripping away armor, flesh, and bone layer by layer, until nothing remains. While they are most fearsome at range, they are fully capable of holding their own in hand-to-hand combat.
- DC 20: When they were beguiled and enslaved by their "star gods", most of them became what are now Necron warriors. The "living metal" of their bodies, repairs itself so that only by delivering a decisive killing blow can one guarantee they won't get up and continue fighting.
- DC 25: While their mechanical bodies grant them immortality, its interface with the mortal soul cannot be repaired. Each time they fall and rise again, Necrons lose another bit of themselves, their intellect and senses growing ever dimmer.
Necron Lord
Necron Lord Stormwarden Tactics
Encounter Groups
Necron warriors are typically the mainstay of a Necron force, often led by a Necron Lord or supported by other units.
Level ? Encounter (XP ?)
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