Difference between revisions of "SRD:Spell Worm"
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− | On a failed save, the subject must spend a [[SRD:Standard Actions|standard action]] each [[SRD:Round|round]] abandoning his or her highest-level spell (or losing his or her highest-level unused spell slot). Each [[SRD:Round|round]], the subject eliminates another spell or spell slot, moving to lower-level [[SRD:Casting Spells|spells]] once all the higher-level [[SRD:Casting Spells|spells]] are gone. In the case of prepared [[SRD:Casting Spells|spells]], the subject decides which [[SRD:Casting Spells|spells]] to abandon at each level. If the subject has more than one [[SRD:Standard Actions|standard action]] allowed in the [[SRD:Round|round]], he or she may spend those actions as he or she desires. The subject doesn’t realize the [[SRD:Casting Spells|spells]] or spell slots are gone until he or she tries to cast a spell and finds it unavailable. Abandoning a spell slot or losing a spell is [[SRD:Standard Actions|standard action]], but it does not draw an [[SRD:Attacks of Opportunity|attack of opportunity]]. It is a purely mental exercise not obvious to observers. | + | On a failed save, the subject must spend a [[SRD:Standard Actions|standard action]] each [[SRD:Round|round]] abandoning his or her highest-level spell (or losing his or her highest-level unused spell slot). Each [[SRD:Round|round]], the subject eliminates another spell or spell slot, moving to lower-level [[SRD:Casting Spells|spells]] once all the higher-level [[SRD:Casting Spells|spells]] are gone. In the case of prepared [[SRD:Casting Spells|spells]], the subject decides which [[SRD:Casting Spells|spells]] to abandon at each level. If the subject has more than one [[SRD:Standard Actions|standard action]] allowed in the [[SRD:Round|round]], he or she may spend those actions as he or she desires. The subject doesn’t realize the [[SRD:Casting Spells|spells]] or spell slots are gone until he or she tries to cast a spell and finds it unavailable. Abandoning a spell slot or losing a spell is a [[SRD:Standard Actions|standard action]], but it does not draw an [[SRD:Attacks of Opportunity|attack of opportunity]]. It is a purely mental exercise not obvious to observers. |
{{SRD Epic Spell Footer}} | {{SRD Epic Spell Footer}} |
Latest revision as of 05:34, 19 October 2012
This material is published under the OGL |
Enchantment (Compulsion) [Mind-Affecting] | |
Spellcraft DC: | 45 |
---|---|
Components: | V, S |
Range: | 75 ft. |
Target: | One living creature |
Duration: | 20 hours or until completed |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
To Develop: | 405,000 gp; 9 days; 16,200 XP. Seed: compel (DC 19). Factors: unobtrusive (ad hoc +6 DC), 1-action casting time (+20 DC). |
On a failed save, the subject must spend a standard action each round abandoning his or her highest-level spell (or losing his or her highest-level unused spell slot). Each round, the subject eliminates another spell or spell slot, moving to lower-level spells once all the higher-level spells are gone. In the case of prepared spells, the subject decides which spells to abandon at each level. If the subject has more than one standard action allowed in the round, he or she may spend those actions as he or she desires. The subject doesn’t realize the spells or spell slots are gone until he or she tries to cast a spell and finds it unavailable. Abandoning a spell slot or losing a spell is a standard action, but it does not draw an attack of opportunity. It is a purely mental exercise not obvious to observers.
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Descriptor | Mind-Affecting + |
School | Enchantment + |
Spellcraft DC | 45 + |
Subschool | Compulsion + |
Title | Spell Worm + |