Difference between revisions of "User:BackHandOfFate/Fate's Sandbox"
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− | '''Danza de la Muerte''' (Su): | + | '''Danza de la Muerte''' (Su): At 8th level, the Blade Dancer learns to shrug off most effects related to negative energy. This ability counts as an 8th level martial stance. When the Blade Dancer initiates this stance as a swift action, he treats himself as if he was under the effects of a Death Ward spell. |
Revision as of 10:50, 19 November 2012
NOTES: Code not worked out yet.
Blade Dancer: (Reinvention of Oriental Adventure's Blade Dancer)
Prereqs: BAB +7
Initiator Level 7
Must have knowledge of 3 maneuvers from a specific discipline.
Perform(Dance) 10 ranks, Balance/Jump/Marital Lore/Tumble 5 ranks each
Class Progression:
D10 HD
BAB: Good
Saves: Good Fort, Good Reflex, Poor Will
Maneuvers Gained: Every Odd Level
Maneuvers Readied: +1 every third level starting at lv3
Stances Gained: 4th level, 8th level
Class Features
All of the following are class features of the Blade Dancer.
Maneuvers Known: At each odd numbered level, you gain a new maneuver known from any discipline you previously had access to. You must meet a maneuver's prerequisites to learn it. You add your full blade dancer level to your initiator level to determine your highest level maneuvers known. At 3rd and every three levels, you gain an additional maneuver readied. At 4th level and every even level afterwards, you may learn one maneuver in place of one you already know.
Maneuvers Known: At 4th level and every four levels after, you gain an additional stance known from any discipline you previously had access to. You must meet a stance's prerequisites to learn it.
Graceful Step: At 1st level, a newly initiated Blade Dancer ascends to a higher level of performance. She is able to set her apparent weight to almost nothing as a free action, allowing her to walk upon water and dance on the end of a needle. This has the effect of making the Blade Dancer immune to all falling damage, and allowing her to walk upon liquid or otherwise unsuitable surfaces (though they may still require a balance check if the surface is too thin in width or is in motion). In addition, it makes her acrobatics much easier to pull off. She may take 10 on Balance, Climb, Jump, Swim, and Tumble checks even if in a stressful situation. The Blade Dancer recieves a +10 competence bonus on these skills at 1st level. This bonus increases to +20 at 5th level and then +30 at 10th level.
Fast Movement: At 1st level, a Blade Dancers base speed becomes 60ft. Every 3 levels after 1st, the Blade Dancer's base speed increases by another 10ft.
Rhythm Breaker(Su): At 2nd level a Blade Dancer chooses one discipline that he has access to. Once per encounter, a Blade Dancer may choose to activate this ability as a free action making a Perform(Dance) check following a successful attack using a strike from his chosen discipline. After the attack, a Blade Dancer chooses a number of separate opponents(Not the target of his attack) equal to his Blade Dancer level who are closest to him. Each target must make a Will Save with a DC equal to the Perform(Dance) check. Each target that fails this save is unable to act for one full round unless he or she is attacked before their next turn arrives. This ability affects any creature who is not immune to mind-affecting effects. The blade dancer gains a 2nd use of this ability at 7th level.
At 8th level, this ability also affects creatures who are immune to such effects, but only if their base creature type did not possess the immunity. For example, this ability cannot affect a Golem as it is, and always will be immune to mind-affecting effects. However, an undead creature who acquired this immunity through a template may still be affected as it was without this immunity at one point in it's existance. In addition, creatures who gain immunity to mind affecting effects through magic items, class features or spells may still be affected by rhythm breaker.
Two to Tango: At 3rd level, a Blade Dancer is now able to choose one willing ally currently within 20 feet of himself as a free action. When the Blade Dancer initiates a Martial Stance as a swift action, so too may the designated ally, regardless of weather or not the ally even qualifies for the stance. Your designated ally recieves all the benefits of whatever martial stance you assume as a result of this class feature. If the Blade Dancer chooses to change his martial stance as a swift action, the designated ally must also spend a swift action to assume the new stance. If the ally does not choose to use his swift action in this way, he loses the benefit conferred to him by this class feature.
Capoeirista(Ex): At 4th level, a Blade Dancer's fancy footwork allows him to confound and befuddle opponents who try to knock him off balance. A Blade Dancer may substitute a Perform(Dance) check in place of a strength check in order to resist a trip or bullrush attempt. When a Blade Dancer successfully resists a trip attempt, he may (as a free action) make an immediate counter trip attempt again using his Perform(Dance) bonus in place of a strength check. When a Blade Dancer successfully resists a bullrush attempt, he may choose to have the opponent pass through his space and move up to a number of feet equal to the amount by which he lost the opposed check (Rounded down to the nearest multiple of 5). An opponent who is moved in this manner is thrown off balance and loses a move action on his next turn in order to recover.
Martial Dance: At 5th level, a Blade Dancer chooses one discipline he has access to. Whenever the Blade Dancer uses a Martial Stance from that discipline, he may substitute a Perform(Dance) check in place of a single attack roll made as a standard action once per round. This ability may be used for martial strikes which are activated as a standard action.
Freedom of Expression (Su): At 6th level your unending devotion to dance allows you to ignore effects that would otherwise impede your performance. This ability counts as a 7th level martial stance which can be assumed as a swift action. While in this stance, a blade dancer treats himself as if he was under the effects of a Freedom of Movement spell.
Danza de la Muerte (Su): At 8th level, the Blade Dancer learns to shrug off most effects related to negative energy. This ability counts as an 8th level martial stance. When the Blade Dancer initiates this stance as a swift action, he treats himself as if he was under the effects of a Death Ward spell.
Dancing in the Dark (Su): At 9th level, a Blade Dancer becomes so confident in his dance, that he can literally dance anywhere while completely deprived of his natural senses. A Blade Dancer of this level gains Blindsight with a range equal to his current base speed.
Flash Mob: At 10th level, you gain a new understanding of the importance of teamwork. Where before you could only share your dance with one, you can now share it with the many. The Blade Dancer may now designate any number of allies within 30 feet of himself. When he chooses to initiate a martial stance as a swift action, they too may use a swift action to gain the benefits of the assumed stance. This benefit persists for as long as the Blade Dancer stays in this stance. The benefit is lost when the stance ends, or if a designated ally moves further away than the Blade Dancer's base speed. If the blade dancer assumes another martial stance as a swift action, so too can any allies who were currently benefitting, as well as anyone within 30 feet of the Blade Dancer when he changes his stance.