Difference between revisions of "Cala'diel (5e Campaign Setting)/Stats/lvl3BFighter"
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(Created page with "{{5e Monster |name=Level 3 Fighter Class NPC |size=Medium |type=Humanoid |subtype=Human |align=Neutral |ac=16 |acfluff=Chain mail |hp=26 |saves= STR, CON |hd=(2d10)+16 |speed=...") |
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|subtype=Human | |subtype=Human | ||
|align=Neutral | |align=Neutral | ||
− | |ac= | + | |ac=18 |
− | |acfluff=Chain mail | + | |acfluff=Chain mail + shield |
|hp=26 | |hp=26 | ||
|saves= STR, CON | |saves= STR, CON | ||
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{{5e AbilName|Action Surge}} Take a extra action and bonus action once per short rest. | {{5e AbilName|Action Surge}} Take a extra action and bonus action once per short rest. | ||
− | {{5e AbilName|Fighting Style ( | + | {{5e AbilName|Fighting Style (Protection)}} When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. |
{{5e AbilName|Martial Archetype. Champion: Improved Critical}} They score a critical on a roll of 19 or 20. | {{5e AbilName|Martial Archetype. Champion: Improved Critical}} They score a critical on a roll of 19 or 20. | ||
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== Equipment == | == Equipment == | ||
− | They carry | + | They carry a rapier, a shield, wear chain mail, have commoner's clothes, and 2 gold. |
Revision as of 21:58, 18 May 2017
Level 3 Fighter Class NPC | ||||||||||||
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Medium Humanoid (Humans), Neutral | ||||||||||||
Armor Class: 18 (chain mail + shield) | ||||||||||||
Hit Points: 26 ((2d10)+16) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: STR, CON | ||||||||||||
Senses: passive Perception 12 | ||||||||||||
Languages: Common | ||||||||||||
Challenge: ( xp)Proficiency Bonus (PB): | ||||||||||||
Second Wind. 1d10+3 heal as a bonus action once per short rest.
Action Surge. Take a extra action and bonus action once per short rest. Fighting Style (Protection). When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. Martial Archetype. Champion: Improved Critical. They score a critical on a roll of 19 or 20. ActionsShortsword. +3, finesse. Hit: 5 (1d6 + 2) piercing damage. (Two-Weapon Fighting)Shortsword. +3, finesse. Hit: 5 (1d6 + 2) piercing damage. |
Equipment
They carry a rapier, a shield, wear chain mail, have commoner's clothes, and 2 gold.