Difference between revisions of "User:Radthemad4/CityGameSheets/Thoqqua"

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(Created page with "=THOQQUA= {{3.5e Monster Classic |creature= |style= |size=Large |type=Elemental |subtypes=Earth, Extraplanar, Fire |hd=4d8+12 |hp=30 |init=+0 |speed=40 ft. (8 squares), bur...")
 
 
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||str=26|dex=11|con=17|int=7|wis=12|cha=10
 
||str=26|dex=11|con=17|int=7|wis=12|cha=10
 
|skills= Spot +8, Knowledge (the planes) +4, Knowledge (religion) -1, Tumble +7, Jump +15
 
|skills= Spot +8, Knowledge (the planes) +4, Knowledge (religion) -1, Tumble +7, Jump +15
|feats= Master of Maneuvers, [[Abode_of_Earth_(3.5e_Feat)|Abode of Earth]], [[Swift_Feet_(3.5e_Feat) |Swift Feet]], [[Dash_(3.5e_Feat) |Dash]]
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|feats= Master of Maneuvers, [[Abode_of_Earth_(3.5e_Feat)|Abode of Earth]], [[Swift_Feet_(3.5e_Feat) |Swift Feet]], Burn
 
|env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]
 
|env=[[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]
 
|org=Solitary or pair
 
|org=Solitary or pair
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'''[http://tgdmb.com/viewtopic.php?t=55977 Master of Maneuvers]:''' Improved Grapple/Grab/Trip/Disarm/Bullrush + Defensive Throw  
 
'''[http://tgdmb.com/viewtopic.php?t=55977 Master of Maneuvers]:''' Improved Grapple/Grab/Trip/Disarm/Bullrush + Defensive Throw  
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'''Burn [Elemental]'''
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''You're hot. You're on fire. You like to burn things.''
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'''Prerequisites:''' Fire Pokemon Traits
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'''Benefit:''' Anything you hit with your natural weapons or unarmed strikes must make a Reflex save (DC 10 + 1/2 your hit dice + your Constitution modifier) or gain the burned condition. Creatures hitting you with natural weapons suffer the same effect. Any creature grappling you, or that you grapple, is automatically burned and cannot be put out until it is no longer grappling you. Also your natural weapons add 1d6 fire damage with an extra d6 of fire damage at 5th level and every 5 levels after that. If you choose to do this, your natural attack becomes [Fire] type
  
 
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Latest revision as of 19:39, 9 March 2018

THOQQUA[edit]

Size/Type: Large Elemental (Earth, Extraplanar, Fire)
Hit Dice: 4d8+12 (30 hp)
Initiative: +0
Speed: 40 ft. (8 squares), burrow 40 ft.
Armor Class: 19 (+0 Dex, +9 natural), touch 10, flat-footed 19
Base Attack/Grapple: +3/+19
Attack: Slam +12 melee (1d8+13 plus 2d6 fire)
Full Attack: Slam +12 melee (1d8+13 plus 2d6 fire)
Space/Reach: 10 ft./5 ft.
Special Attacks: Heat, burn
Special Qualities: Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold
Saves: Fort +8, Ref +3, Will +3
Abilities: Str 26, Dex 11, Con 17, Int 7, Wis 12, Cha 10
Skills: Spot +8, Knowledge (the planes) +4, Knowledge (religion) -1, Tumble +7, Jump +15
Feats: Master of Maneuvers, Abode of Earth, Swift Feet, Burn
Environment: Elemental Plane of Fire
Organization: Solitary or pair
Challenge Rating: 3
Treasure: None
Alignment: Usually neutral
Advancement: 4–9 HD (Large)
Level Adjustment:

A thoqqua is about 1 foot in diameter and 4 to 5 feet long. It weighs about 200 pounds.

Combat[edit]

When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.)

Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage.

Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.

Master of Maneuvers: Improved Grapple/Grab/Trip/Disarm/Bullrush + Defensive Throw

Burn [Elemental]

You're hot. You're on fire. You like to burn things.

Prerequisites: Fire Pokemon Traits

Benefit: Anything you hit with your natural weapons or unarmed strikes must make a Reflex save (DC 10 + 1/2 your hit dice + your Constitution modifier) or gain the burned condition. Creatures hitting you with natural weapons suffer the same effect. Any creature grappling you, or that you grapple, is automatically burned and cannot be put out until it is no longer grappling you. Also your natural weapons add 1d6 fire damage with an extra d6 of fire damage at 5th level and every 5 levels after that. If you choose to do this, your natural attack becomes [Fire] type