Difference between revisions of "Cala'diel (5e Campaign Setting)/Adventure Hooks/JoxorQuest"

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(Taking a Ship to Blacksteel)
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All of these ships are asking for free security and will take anyone willing to do the job. As the party talks to captains, they will find them all to have crew sizes between three and nine. No captain, with the exception of one, will be willing to offer pay in addition to the free ride. If pressured by the party to get paid every captain will point out how easy it is to get free security.
 
All of these ships are asking for free security and will take anyone willing to do the job. As the party talks to captains, they will find them all to have crew sizes between three and nine. No captain, with the exception of one, will be willing to offer pay in addition to the free ride. If pressured by the party to get paid every captain will point out how easy it is to get free security.
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If the party decides to take any boat offering only the free ride then they can board the ship now and be done with this section. If they wish to inquire about getting paid in addition to the free ride continue on.
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'''Free ride with additional pay'''
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{{quote|A very anxious man has been shouting his intent to offer pay in addition to a free ride to Blacksteel. You approach the man as he talks to a younger adventurer. “Congratulations young man, your good deed will not go unnoticed.” You hear him say as he gestures for the young man to board his ship. The gesture works not only as a way to show the young man where to go, but also manages to direct your attention toward the ship. It is clearly not a merchant ship, most likely a fishing ship. It appears to have no crew, unless you count what appears to be one man sitting on a barrel doing nothing. “Fine adventurers! Do you have any interest in making some extra coin? I pay very well, and it’s only going to be one simple day’s work. We will be done before the celebration, giving us a little something extra to celebrate.”}}
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If the party listens to the man’s offer they will be told about the job. Here are the things the man will discuss before they agree to take the job.
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* He is hiring adventurers to help find and kill the murderer of his family.
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* He has spent the last six years of his life trying to find this murderer.
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* The captain of this ship is willing take some extra people to Blacksteel. I have already paid her so she will be fine with the extra people.
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* You will be paid some now and the rest after we take care of this man.
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* You will be paid three gold each and then twenty five gold each after the job is complete.
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* This man awoke one morning to find his home burglarized, his wife murdered, his son murdered, and his bar burned.
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== Getting the party together ==   
 
== Getting the party together ==   

Revision as of 22:02, 22 June 2018

This quest is designed to begin a new campaign. It is recommended that you follow the session zero suggestions before you begin. Make sure to consult the calendar section, as the date the campaign will begin is 26 Malkura.

The players will begin this adventure making their way to a celebration. The city of Blacksteel, located in the Kingdom of Brelum, will play host for this celebration. Brelum is celebrating the recent peace between the federation of Jeuno and the lizardfolk. Lizardfolk armies have controlled the Vagodor Spines for hundreds of years. Part of this treaty includes lizardfolk withdrawing from the mountains all together. With the lizardfolk gone, human families can now return to the ruins of Dardanelles. Blacksteel residents will now have the chance to reclaim lost heirlooms and historic property. People from all over Cala'diel are coming to Blacksteel, taking part in the celebration, waiting for the day to arrive that they can set out to search the ruins. These ruins hold unknown amounts of treasure. Perhaps a party member might seek a family heirloom, or the gold finding a lost artifact would bring in. Some players may simply want answers to what happened all those years ago.

Use the background information players gave in session zero to weave a story that sets them off on their adventure. The main goal is to get players divided at the start. Divide them up into two separate groups. There will be no battles at this point so do not worry about dividing them evenly. Use the Brelum map and set them off toward the town of Gylex. You want one group to be on a ship originating from Blacksteel, and the other traveling on foot from Midhaven.

The seed of adventure

Start by reading this to the players.

Over four hundred years ago the human city of Brelum was destroyed by Vagodor, the black dragon of legend. This sudden act of destructive magic left thousands of humans, along with Vagodor himself, buried under mountains. This mountain range is now known as the Vagodor Spines. They are named this because when viewed from a distance, they look like the spikes on a dragons back. This mountain range is so large it divides the kingdom of Brelum and the region of Loria. Survivors of the destruction of Brelum would go on to found a new city, naming it Dardanelles. Two hundred and fifty years later, Dardanelles would be destroyed by invading lizardfolk armies. Lizardfolk blamed humans for the death of Vagodor, and continue to do so up to this day.

Now the proud city of Blacksteel is the capital of Brelum. Blacksteel is one fifth of what is known as the Federation of Jeuno. The federation is a trade alliance compromised of five major cities on the continent of Athlon. Recently the federation signed a treaty with the lizardfolk of the Saurus region, ending hostilities between them and the federation. Finally, after over four hundred years, peace has been reached between lizardfolk and humans. In four days, at the turn of a new year, lizardfolk will leave the Vagodor Spines. Humans will finally be able to return to the ruins of their ancestors homes. You, along with countless others, will gather in Blacksteel for the celebration.

On foot from Midhaven

Next read this to the players in the party originating in Midhaven.

Some of you are making your way to Blacksteel on foot. The safest, most common road to Blacksteel starts in Midhaven. Midhaven is a place where adventurers join together with other parties traveling the same directions. The town is built around the intersection of heavily traveled trade routes. Your journey is no different. In Midhaven you group up with others who are also traveling to Blacksteel.

Let the players who are walking from Midhaven introduce themselves to everyone. Have them cover why they are traveling to Blacksteel. Make sure they go over the reasons they gave to you in session zero with each other, if they want to. If they do not feel like sharing that much information do not force them. If any player’s backstory involves a way for them to reach Blacksteel without a ride, perhaps they could use it. For example a player might already be part of a family owned caravan traveling to Blacksteel, Midhaven was a rest stop for them. Other party members could simply join that player’s caravan. In this setting it is always suggested you work the players’ narrative into the written one.

Ask the newly formed party if they would like to seek a ride to Blacksteel or walk the road themselves. If they wish to find a ride ask for a perception check, then read the next part.

Finding a ride to Blacksteel is not difficult, simply asking carts passing through the main intersection will do it. Midhaven after all is a town built around caravans passing through its center. Other adventurers can be seen doing the same thing as you are. Carts stop and negotiate with would be riders right in front of you. Over hearing these conversations you think it will run you about ten silver or one gold for the ride. Looking at the state of some the carts and size of the current traveling party you feel confident you could possibly find a ride for less.

Perception check over DC15 or Passive Perception 15, continue to read.

You also notice a wagon manned by what looks to be another adventurer traveling solo. He seems to be the best bet for taking less.

Ask for a Charisma check with Persuasion if they have it. DC8 if they speak to the adventurer or wished to pay less for the ride. If they fail the check tell them no one was interested in taking less. The price of a ride to Blacksteel is ten silver or one gold. If they passed the check, they will pay six silver for the ride. If they failed the check talking to the adventurer tell them he does not seem interested in stopping to talk to them. If the check is passed tell them the adventurer seems happy to talk to someone one. He is open to friendly conversation and will entertain their sales pitch. Let the players speak with him and have him introduce himself as Nash. Get the players to ask for a ride to Blacksteel. When ready read the next part to end the section in Midhaven.

Nash has traveled this road before and will gladly travel with some company. He is going to the town of Gylex, the last stop on the road before reaching Blacksteel. According to Nash, he is going to the town to deal with some wolves. He says the wolves have been attacking caravans going between Blacksteel and Gylex. Happy to have the company, he informs you that the ride to Gylex is free of charge, however, the ride from Gylex to Blacksteel is not. That price can be worked out later at the tavern in Gylex. The Forgotten Ship tavern is one of his favorite taverns near Blacksteel.

Taking a Ship to Blacksteel

Read this to the party on the ship departing from Blacksteel.

Some of you are making your way to Blacksteel by ship. Ships are the most common forms of travel on the continent of Athlon. Blacksteel is located along the Velothi River, one of the four great rivers of Athlon. All four of the rivers flow from the ocean coast, through a major city, and connect to form Lake Ashby. Much like Midhaven is to roads, the city of Jeuno is to these rivers. Jeuno is built on the shore of Lake Ashby, and uses the lake as a center for all trade between the major cities along these rivers. Chances are if it is on a boat heading to Blacksteel, then it started its journey in Jeuno. Boat travel is not cheap, and neither are rooms in Blacksteel right now. This celebration is bringing in some of the most influential people from across the whole Federation. Finding a boat willing to take you for a price you can afford will be difficult.

Most adventurers gather in Port Jeuno, trading protection from lizardfolk pirates for free rides. Most ship captains know this and take advantage of the free security. Your adventure is no different. In Port Jeuno you group with others who are also traveling to Blacksteel.

Let the players who are currently in Jeuno introduce themselves to everyone else here. Have them cover why they are traveling to Blacksteel. Make sure they go over the reasons they gave to you in session zero with each other, if they want to. If they do not feel like sharing that much information do not force them.

If any player’s backstory involves a way for them to reach Blacksteel without using a different ship, perhaps they could use it. For example a player might already be part of a family owned federation merchant ship traveling to Blacksteel. Other party members could simply join that player’s ship in return for protection. In this setting it is always suggested you work the players’ narrative into the written one.

Ask the newly formed party if they intend to seek a ride to Blacksteel using the traditional free security option, or if they want to find another method of paying for the ride. Methods of travel other than ship will take to long to arrive if the wish to attend the celebration. Ask for a DC8 Perception Check to find ships going to Blacksteel. A successful check will result in them easily finding the ships departing for Blacksteel. Most ships are willing to take on extra help. A failed check will result in a lot of wasted time. They get turned around on the docks, waste time in arrivals, get turned around again, finally making it back to where they started. Lost time at the dock will result in the party being tardy and no longer able to ride some of the ship choices in the next part.

The docks are overly full of ships today. Captains are in a rush to leave so they can find a place to stay in Blacksteel. Most fear that all the inn rooms will be sold out. Anyone who wants a nice bed to sleep in has made it there business to leave now. Dock workers and adventurers are shouting over each other non stop. A majority of the ships seem to fly the same flag, rough estimate would say about seventy-five percent fly the same flag. The other twenty-five or so percent fly one of four different flags. Taking the time to ask around about the flags might take too much time, however, knowing what ship your getting on could be useful.

Ask the party to make a DC8 Investigation check to either ask about the flags or recall information they would know from their characters backstory. A failed check results in the party only learning about the most common flag, the flag of the federation. The federation flag is flown on about seventy-five percent of the ships. A success will result with the party learning the flags of the other four flags flown on the other twenty-five percent of the ships. These are the flags of the other four cities that make up the Federation. (Blacksteel, Volmoria, Angrol Kazahd, Shyryduin) If any characters are of the catfolk race, or scored higher than DC16, and the party is not tardy to the docks they will see one ship with a flag all of its own. Only a catfolk will know the ship as the The Emerald Corsair.

The Emerald Corsair:

As you approach the larger ship that flies a flag all its own, you notice nearly the entire crew is made up of catfolk. Its sails are in great shape and are a deep green color. The crew is rushing around the deck of the ship getting things together as fast as possible. It is obvious this ship is in a hurry to leave. “You guys there! Get out of the way. Can I help you with something?” a female catfolk yells out to the party. She makes her way over to party with her hands stretched out in annoyance. Before anyone is able to speak up the same catfolk interrupts “Can you not see we are in a hurry?” The catfolk gestures to the ship as if to emphasize her point.

Let the players explain to the catfolk the situation they are in. They can make any offers they want to try to get a free ride, or even pay for a ride. This ship will only take them if one member of the party is a catfolk or they can pass a DC25 persuasion check. If they succeed then the ship will take them free of charge, otherwise the catfolk will huff and puff as they waste her time. Finally, she will leave in a rush as the ship begins to depart.

Trading security for a free ride:

While you walk the docks trying to make sense of all the shouting, you are able narrow it down to those looking for help and those offering it. The federation ships are exclusively merchant ships or ships for soldiers. Some of the federation ships transporting soldiers appear to also be taking nobles. These must be the high profile guests attending the celebration in Blacksteel. Getting a ride on a federation ship might prove to be more difficult. The captains looking for security seem to be flying those other four flags. One captain stands apart from the crowd however, she is willing to pay for help in addition to offering the free ride to Blacksteel.

All of these ships are asking for free security and will take anyone willing to do the job. As the party talks to captains, they will find them all to have crew sizes between three and nine. No captain, with the exception of one, will be willing to offer pay in addition to the free ride. If pressured by the party to get paid every captain will point out how easy it is to get free security.

If the party decides to take any boat offering only the free ride then they can board the ship now and be done with this section. If they wish to inquire about getting paid in addition to the free ride continue on.

Free ride with additional pay

A very anxious man has been shouting his intent to offer pay in addition to a free ride to Blacksteel. You approach the man as he talks to a younger adventurer. “Congratulations young man, your good deed will not go unnoticed.” You hear him say as he gestures for the young man to board his ship. The gesture works not only as a way to show the young man where to go, but also manages to direct your attention toward the ship. It is clearly not a merchant ship, most likely a fishing ship. It appears to have no crew, unless you count what appears to be one man sitting on a barrel doing nothing. “Fine adventurers! Do you have any interest in making some extra coin? I pay very well, and it’s only going to be one simple day’s work. We will be done before the celebration, giving us a little something extra to celebrate.”

If the party listens to the man’s offer they will be told about the job. Here are the things the man will discuss before they agree to take the job.

  • He is hiring adventurers to help find and kill the murderer of his family.
  • He has spent the last six years of his life trying to find this murderer.
  • The captain of this ship is willing take some extra people to Blacksteel. I have already paid her so she will be fine with the extra people.
  • You will be paid some now and the rest after we take care of this man.
  • You will be paid three gold each and then twenty five gold each after the job is complete.
  • This man awoke one morning to find his home burglarized, his wife murdered, his son murdered, and his bar burned.


Getting the party together

The two player groups are both heading toward the town of Gylex. Using the Brelum map

The first night in Gylex

Click for larger image.

The docks, the town, and markets

For the group arriving by ship, the first place they will be is the docks. The docks of Gylex are a busy place.

Forgotten Ship

Once at The Forgotten Ship your party will meet up for the first time. The inn tavern is large and fairly crowded. The players will order their drinks from Fyn Bostik. Fyn likes to portray himself as the guy to know in Gylex. His tavern is one of the main reasons people come to Gylex after all. The tavern is busy right now and he will give short and quick answers to most things the players ask of him. The more the players want to spend the more friendly he will be to them.

When first asked about how things are going in Gylex, he will mention that wolves are a large problem right now for farmers with live stock. The wolves are even becoming a problem for merchants traveling from Blacksteel to Gylex. He is concerned that this will eventually begin to hurt his business. If the players offer to take care of the wolves, Fyn will give them a two free rooms in exchange for the help.

Once the players agree to help solve the wolf problem he will suggest that they speak to Rihando at Joxor's farm. Rihando has been attempting to deal with the wolves as they come on the property of the farm. He will also mention that Rihando never seems to want to leave the farm to end the problem permently, and he is more than capable of doing so. If pressed for more information on Rihando and Joxor it will draw the attention of other patrons interested in Joxor.

Joxor's Farm

NPC's Involved

Rihando

Rihando the fighter.