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User:The-Marksman/Sandbox

410 bytes added, 16:16, 11 April 2019
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|orig=Mikhael Vesten, Human Spy}}
'''{{Anchor|Smooth Criminal}} {{Ex}}:''' A Spy is an expert at one moment being the life of the party and saying just the right thing at the right time and then moving around unnoticed in a restricted area the next. A Spy adds a bonus equal to his Spy class level on all [[SRD:Bluff Skill|Bluff]], [[SRD:Diplomacy Skill|Diplomacy]], [[SRD:Disguise Skill|Disguise]], [[SRD:Gather Information Skill|Gather Information]], [[SRD:Hide Skill|Hide]], [[SRD:Move Silently Skill|Move Silently]] and [[SRD:Sense Motive Skill|Sense Motive]] checks. This bonus applies to all applications of these skills (i.e. making a bluff check to create a diversion to hide, or feinting in combat). In addition a Spy only takes a -5 instead of a -10 on all rushed diplomacy checks. At 10th level he takes no penalty when making a rushed diplomacy check.
{{quote| ''Con artists and spies are both professional liars. Cons do it for the money, and spies do it for the flag, but it's mostly the same gig. When you go after a spy, you send another spy. The same goes for con artists. To catch one, you've got to beat him at his own game- be a better liar than he is.'' |orig=Mikhael Vesten, Human Spy}}
'''{{Anchor|Social Chameleon}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Spy can come off as extremely likable and is adept at seamlessly fitting into almost any situation. Any character a Spy meets whos attitude is not already hostile or helpful, automatically and permanantly improves its attitude one step for the Spy (i.e. from unfriendly to indifferent). A Spy also gains a +8 competence bonus on all bluff or disguise checks made to convince someone that he belongs in a restricted area, is actually a member of a club, organization, or royal court and so on. Furthermore, should his bluff succeed his victim forever continues to believe the Spy's claims until they are presented with evidence to the contrary. Of course, a superior need only order a guard to hunt down a Spy, not present him with a case for that. The bonus from this ability stacks with the bonus from the Smooth Criminal ability.
 
In addition, a Spy gains a number of [[Publication:Unearthed_Arcana/Contacts|contacts]] that he can reach out to for favors or information as shown equal to his total character level on [[Publication:Unearthed_Arcana/Contacts#Obtaining_Contacts|column A]]. These contacts can sometimes be referred to internally within the business as "assets", but in public conversation they are more often called contacts.
{{quote| ''Just because someone believes you are who you say you are, doesn't mean he'll do what you want him to do.'' |orig=Mikhael Vesten, Human Spy}}
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