Difference between revisions of "Talk:Sunmaiden (3.5e Monster)"

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{{Rating|rater=MisterSinister|rating=like|reason=A very unusual take on the undead, and one which I fully support! My only real gripe is that their flavour text has a bit of dissonance, as there is presently no way to 'convince them away'.}}
 
{{Rating|rater=MisterSinister|rating=like|reason=A very unusual take on the undead, and one which I fully support! My only real gripe is that their flavour text has a bit of dissonance, as there is presently no way to 'convince them away'.}}
  
{{Rating|rater=Kaelik|rating=dislike|reason=Conceptually, this a decent idea. In implementation, it has some nice Sunpowers, in CR, it is very bad. At the point where you are writing "CL 8" on a 8HD monster, you should seriously consider why on earth you think this is CR 5. CR 7-8 is more reasonable. The monsters have an insanely high fast healing (so they have to be nuked down), Blinding abilities on a very short cooldown, so they are going to disable a lot of attacks, Concealment, so even if they don't blind you, they are going to negate a lot of attacks (and damage since Rogues can never SA them). The other problem is that they are literally uncounterable, even if the players read the entry, all they learn is that they can't do anything: Their concealment comes from a light ability that explicitly negates all darkness effects with no possible suppression, and their spell does untyped damage. At minimum their aura should be counterable by darkness, even if they can turn it back on as a standard action.}}
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{{Rating|rater=Kaelik|rating=dislike|reason=Conceptually, this a decent idea. In implementation, it has some nice Sunpowers, in CR, it is very bad. At the point where you are writing "CL 8" on a 8HD monster, you should seriously consider why on earth you think this is CR 5. CR 7-8 is more reasonable. The monsters have an insanely high fast healing (so they have to be nuked down), Blinding abilities on a very short cooldown, so they are going to disable a lot of attacks, Concealment, so even if they don't blind you, they are going to negate a lot of attacks (and damage since Rogues can never SA them (because of the permanent never turned off uncounterable concealment, not because of being undead, which is rarely an issue)). The other problem is that they are literally uncounterable, even if the players read the entry, all they learn is that they can't do anything: Their concealment comes from a light ability that explicitly negates all darkness effects with no possible suppression, and their spell does untyped damage. At minimum their aura should be counterable by darkness, even if they can turn it back on as a standard action.}}

Latest revision as of 01:28, 2 June 2019

Ratings[edit]

RatedFavor.png Luigifan18 favors this article and rated it 4 of 4!
Wow... I wonder how a sunmaiden vs. vampire matchup would turn out? (Probably quite poorly for the vampire, I believe.)

This is a very neat idea - an undead that is associated with light instead of darkness. The fact that it doesn't necessarily have to be evil is a nice touch.


RatedLike.png MisterSinister likes this article and rated it 3 of 4.
A very unusual take on the undead, and one which I fully support! My only real gripe is that their flavour text has a bit of dissonance, as there is presently no way to 'convince them away'.


RatedDislike.png Kaelik dislikes this article and rated it 1 of 4.
Conceptually, this a decent idea. In implementation, it has some nice Sunpowers, in CR, it is very bad. At the point where you are writing "CL 8" on a 8HD monster, you should seriously consider why on earth you think this is CR 5. CR 7-8 is more reasonable. The monsters have an insanely high fast healing (so they have to be nuked down), Blinding abilities on a very short cooldown, so they are going to disable a lot of attacks, Concealment, so even if they don't blind you, they are going to negate a lot of attacks (and damage since Rogues can never SA them (because of the permanent never turned off uncounterable concealment, not because of being undead, which is rarely an issue)). The other problem is that they are literally uncounterable, even if the players read the entry, all they learn is that they can't do anything: Their concealment comes from a light ability that explicitly negates all darkness effects with no possible suppression, and their spell does untyped damage. At minimum their aura should be counterable by darkness, even if they can turn it back on as a standard action.
DislikedKaelik +
FavoredLuigifan18 +
LikedMisterSinister +