Difference between revisions of "Talk:Tricky Time Trap (3.5e Maneuver)"
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|reason=I...love this maneuver? Capital L love? But I gotta be honest, I think the fact I take it every chance I get says something. A free Standard and Swift action for the low low price of employing some foresight is one hell of a thing, for a Level 5 Maneuver to give. I'm not ''entirely'' certain where it should go elsewise, 6 does still feel pretty potent, and at 7 it would start to lose its charm, but at 5, I think it violates my balance sensibilities a little. I don't have the heart to rate it any lower, though. It's just so fun and cool. | |reason=I...love this maneuver? Capital L love? But I gotta be honest, I think the fact I take it every chance I get says something. A free Standard and Swift action for the low low price of employing some foresight is one hell of a thing, for a Level 5 Maneuver to give. I'm not ''entirely'' certain where it should go elsewise, 6 does still feel pretty potent, and at 7 it would start to lose its charm, but at 5, I think it violates my balance sensibilities a little. I don't have the heart to rate it any lower, though. It's just so fun and cool. | ||
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| + | You actually don't need foresight to use it, you could just set a trigger that is 100% guaranteed to happen immediately and you're still getting an extra turn. And yeah, it's very powerful, but increasing the level would not actually balance it at all; an extra turn's value scales with what level you are, it's no more extreme to get an extra turn at level 1 than it is at level 10, having it require a level higher than 1 does make it harder to dip into with cheap resources but this is the sort of ability that should probably cost something that could be spent on a level-independent boost to character power, like a class level or a feat. --[[User:Foxwarrior|Foxwarrior]] ([[User talk:Foxwarrior|talk]]) 23:26, 7 September 2025 (UTC) | ||
Revision as of 23:26, 7 September 2025
Ratings
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AngelofEresos is neutral on this article and rated it 2 of 4. |
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| I...love this maneuver? Capital L love? But I gotta be honest, I think the fact I take it every chance I get says something. A free Standard and Swift action for the low low price of employing some foresight is one hell of a thing, for a Level 5 Maneuver to give. I'm not entirely certain where it should go elsewise, 6 does still feel pretty potent, and at 7 it would start to lose its charm, but at 5, I think it violates my balance sensibilities a little. I don't have the heart to rate it any lower, though. It's just so fun and cool. |
You actually don't need foresight to use it, you could just set a trigger that is 100% guaranteed to happen immediately and you're still getting an extra turn. And yeah, it's very powerful, but increasing the level would not actually balance it at all; an extra turn's value scales with what level you are, it's no more extreme to get an extra turn at level 1 than it is at level 10, having it require a level higher than 1 does make it harder to dip into with cheap resources but this is the sort of ability that should probably cost something that could be spent on a level-independent boost to character power, like a class level or a feat. --Foxwarrior (talk) 23:26, 7 September 2025 (UTC)

