Difference between revisions of "SRD:Satyr"
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{{Creature Table | {{Creature Table | ||
− | | creature= | + | |creature= |
− | | style= | + | |style= |
− | | size=Medium | type=[[SRD:Fey Type|Fey]] | + | |size=Medium |type=[[SRD:Fey Type|Fey]] |
− | | hd=5d6+5 | hp=22 | + | |hd=5d6+5 |hp=22 |
− | | init=+1 | + | |init=+1 |
− | | speed=40 ft. (8 squares) | + | |speed=40 ft. (8 squares) |
− | | ac=15 (+1 [[SRD:Dexterity|Dex]], +4 natural) | touch=11 | flat=14 | + | |ac=15 (+1 [[SRD:Dexterity|Dex]], +4 natural) |touch=11 |flat=14 |
− | | bab=+2 | grapple=+2 | + | |bab=+2 |grapple=+2 |
− | | at=Head butt +2 melee (1d6) or [[SRD:Shortbow|Shortbow]] +3 ranged (1d6/x3) | + | |at=Head butt +2 melee (1d6) or [[SRD:Shortbow|Shortbow]] +3 ranged (1d6/x3) |
− | | full_at=Head butt +2 melee (1d6) and [[SRD:Dagger|dagger]] –3 melee (1d4/19–20); or [[SRD:Shortbow|Shortbow]] +3 ranged (1d6/x3) | + | |full_at=Head butt +2 melee (1d6) and [[SRD:Dagger|dagger]] –3 melee (1d4/19–20); or [[SRD:Shortbow|Shortbow]] +3 ranged (1d6/x3) |
− | | space=5 ft. | reach=5 ft. | + | |space=5 ft. |reach=5 ft. |
− | | sa=Pipes | + | |sa=Pipes |
− | | sq=[[SRD:Damage Reduction|Damage reduction]] 5/[[SRD:Cold Iron|cold iron]], [[SRD:Low-Light Vision|low-light vision]] | + | |sq=[[SRD:Damage Reduction|Damage reduction]] 5/[[SRD:Cold Iron|cold iron]], [[SRD:Low-Light Vision|low-light vision]] |
− | | fort=+2 | ref=+5 | will=+5 | + | |fort=+2 |ref=+5 |will=+5 |
− | | | str=10| dex=13| con=12| int=12| wis=13| cha=13 | + | ||str=10|dex=13|con=12|int=12|wis=13|cha=13 |
− | | skills=[[SRD:Bluff Skill|Bluff]] +9, [[SRD:Diplomacy Skill|Diplomacy]] +3, [[SRD:Disguise Skill|Disguise]] +1 (+3 acting), [[SRD:Hide Skill|Hide]] +13, [[SRD:Intimidate Skill|Intimidate]] +3, [[SRD:Knowledge Skill|Knowledge]] (nature) +9, [[SRD:Listen Skill|Listen]] +15, [[SRD:Move Silently Skill|Move Silently]] +13, [[SRD:Perform Skill|Perform]] (wind instruments) +9, [[SRD:Spot Skill|Spot]] +15, [[SRD:Survival Skill|Survival]] +1 (+3 aboveground) | + | |skills=[[SRD:Bluff Skill|Bluff]] +9, [[SRD:Diplomacy Skill|Diplomacy]] +3, [[SRD:Disguise Skill|Disguise]] +1 (+3 acting), [[SRD:Hide Skill|Hide]] +13, [[SRD:Intimidate Skill|Intimidate]] +3, [[SRD:Knowledge Skill|Knowledge]] (nature) +9, [[SRD:Listen Skill|Listen]] +15, [[SRD:Move Silently Skill|Move Silently]] +13, [[SRD:Perform Skill|Perform]] (wind instruments) +9, [[SRD:Spot Skill|Spot]] +15, [[SRD:Survival Skill|Survival]] +1 (+3 aboveground) |
− | | feats=[[SRD:Alertness|Alertness]]<SUP>B</SUP>, [[SRD:Dodge|Dodge]], [[SRD:Mobility|Mobility]] | + | |feats=[[SRD:Alertness|Alertness]]<SUP>B</SUP>, [[SRD:Dodge|Dodge]], [[SRD:Mobility|Mobility]] |
− | | env=Temperate forests | + | |env=Temperate forests |
− | | org=Solitary, pair, band (3–5), or troop (6–11) | + | |org=Solitary, pair, band (3–5), or troop (6–11) |
− | | cr=2 (without pipes) or 4 (with pipes) | + | |cr=2 (without pipes) or 4 (with pipes) |
− | | treas=Standard | + | |treas=Standard |
− | | align=Usually [[SRD:Chaotic Neutral|chaotic neutral]] | + | |align=Usually [[SRD:Chaotic Neutral|chaotic neutral]] |
− | | adv=6–10 [[SRD:Hit Dice|HD]] (Medium) | + | |adv=6–10 [[SRD:Hit Dice|HD]] (Medium) |
− | | la=+2 | + | |la=+2 |
}} | }} | ||
A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black. A satyr is about as tall and heavy as a half-elf. | A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black. A satyr is about as tall and heavy as a half-elf. |
Revision as of 21:59, 5 December 2009
This material is published under the OGL |
SATYR
Template:Creature Table A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black. A satyr is about as tall and heavy as a half-elf.
Satyrs speak Sylvan, and most also speak Common.
COMBAT
The keen senses of a satyr make it almost impossible to surprise one in the wild. Conversely, with their own natural grace and agility, satyrs can sneak up on travelers who are not carefully watching the surrounding wilderness. Once engaged in battle, an unarmed satyr attacks with a powerful head butt. A satyr expecting trouble is likely to be armed with a bow and a [[SRD:Dagger (SRD Weapon)|Dagger]] and typically looses arrows from hiding, weakening an enemy before closing.
Pipes (Su): Satyrs can play a variety of magical tunes on their pan pipes. Usually, only one satyr in a group carries pipes. When it plays, all creatures within a 60-foot spread (except satyrs) must succeed on a DC 13 Will save or be affected by charm person, sleep, or fear (caster level 10th; the satyr chooses the tune and its effect).
In the hands of other beings, these pipes have no special powers. A creature that successfully saves against any of the pipe’s effects cannot be affected by the same set of pipes for 24 hours. The save DC is Charisma-based.
Skills: Satyrs have a +4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.
SATYRS AS CHARACTERS
Satyr characters possess the following racial traits.
- +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma.
- Medium size.
- Type: Fey.
- A satyr’s base land speed is 40 feet.
- Low-light vision.
- Racial Hit Dice: A satyr begins with five levels of fey, which provide 5d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
- Racial Skills: A satyr’s fey levels give it skill points equal to 8 x (6 + Int modifier). Its class skills are Bluff, Hide, Knowledge (nature), Listen, Move Silently, Perform, and Spot. Satyrs have a +4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.
- Racial Feats: A satyr’s fey levels give it two feats. A satyr receives Alertness as a bonus feat.
- +4 natural armor bonus.
- Natural Weapons: Head butt (1d6).
- Special Attacks (see above): Pipes.
- Special Qualities (see above): Damage reduction 5/cold iron.
- Automatic Languages: Sylvan. Bonus Languages: Common, Elven, Gnome.
- Favored Class: Bard.
- Level adjustment +2.
SEE WIKIPEDIA ENTRY: Satyr
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