Difference between revisions of "User:Ghostwheel/Sandbox"
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Elemental Bender by levels: | Elemental Bender by levels: | ||
− | #Bend Element, Bender's Blast | + | #Bend Element, Bender's Blast, Weapon Focus (Bender's Blast) |
− | #Bending Technique | + | #Bending Technique, Shielded in Life |
#Least Elemental Affinity | #Least Elemental Affinity | ||
− | #Bending Technique | + | #Bending Technique, Bender's Focus +1 |
#Lesser Elemental Affinity | #Lesser Elemental Affinity | ||
#Bending Technique | #Bending Technique | ||
#Greater Elemental Affinity | #Greater Elemental Affinity | ||
− | #Bending Technique | + | #Bending Technique, Bender's Focus +2 |
#Supreme Elemental Affinity | #Supreme Elemental Affinity | ||
#Bending Technique | #Bending Technique | ||
Line 39: | Line 39: | ||
*Air - Float 1' above earth at will | *Air - Float 1' above earth at will | ||
− | Greater Elemental | + | Greater Elemental Affinity: |
*Fire - Ignore fire resistance, 1/2 damage for immunity | *Fire - Ignore fire resistance, 1/2 damage for immunity | ||
Line 46: | Line 46: | ||
*Air - Blindsense | *Air - Blindsense | ||
− | Supreme Elemental | + | Supreme Elemental Affinity: |
*Fire - Fire immunity | *Fire - Fire immunity | ||
Line 52: | Line 52: | ||
*Earth - DR 5/Adamantine, swift action to increase by 5, move action to increase by 1/2 bending level | *Earth - DR 5/Adamantine, swift action to increase by 5, move action to increase by 1/2 bending level | ||
*Air - +30' speed | *Air - +30' speed | ||
+ | |||
+ | Bender's Blast: Deals 1d6 damage for first bending level, increases by 1d6 for every 2 afterwards. Costs one bending point per attack, use as attack actions, close range attacks (not touch). Alternatively, add 1/2 damage to unarmed melee attacks | ||
+ | |||
+ | *Water - Piercing Damage | ||
+ | *Earth - Bludgeoning Damage | ||
+ | *Air - Slashing Damage, reduce to d4s, medium range | ||
+ | *Fire - Fire Damage, increase to d8s |
Revision as of 00:14, 9 August 2010
Elemental Bender by levels:
- Bend Element, Bender's Blast, Weapon Focus (Bender's Blast)
- Bending Technique, Shielded in Life
- Least Elemental Affinity
- Bending Technique, Bender's Focus +1
- Lesser Elemental Affinity
- Bending Technique
- Greater Elemental Affinity
- Bending Technique, Bender's Focus +2
- Supreme Elemental Affinity
- Bending Technique
Bend element: Ability to move element of choice around, partially DM-fiat
Bending level: Equal to class level + 1/2 character level, max equal to character level.
Increases in certain situations
- Fire: +1 during daytime, +2 on a fire-aligned plane
- Water: +1 during night, +2 on a water-aligned plane
- Earth: +1 while touching ground, +2 on an earth-aligned plane
- Air: +1 while not touching ground, +2 on an air-aligned plane
Can use a move action to focus energy to increase by another one
Least Elemental Affinity:
- Fire - Gain endure elements (cold)
- Water - Gain endure elements (fire)
- Earth - Gain endurance feat
- Air - bonus to jump checks equal to class level
Lesser Elemental Affinity:
- Fire - Gain fire resistance 5
- Water - Water walking
- Earth - +4 vs. being moved
- Air - Float 1' above earth at will
Greater Elemental Affinity:
- Fire - Ignore fire resistance, 1/2 damage for immunity
- Water - Gain cold resistance 5
- Earth - Diehard
- Air - Blindsense
Supreme Elemental Affinity:
- Fire - Fire immunity
- Water - 20% miss chance vs. ranged attacks
- Earth - DR 5/Adamantine, swift action to increase by 5, move action to increase by 1/2 bending level
- Air - +30' speed
Bender's Blast: Deals 1d6 damage for first bending level, increases by 1d6 for every 2 afterwards. Costs one bending point per attack, use as attack actions, close range attacks (not touch). Alternatively, add 1/2 damage to unarmed melee attacks
- Water - Piercing Damage
- Earth - Bludgeoning Damage
- Air - Slashing Damage, reduce to d4s, medium range
- Fire - Fire Damage, increase to d8s