Difference between revisions of "User:Epsilon Rose/sandbox"
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All of the following are class features of the <-class name->. | All of the following are class features of the <-class name->. | ||
− | '''Weapon and Armor Proficiency:''' | + | '''Weapon and Armor Proficiency:''' The Knave of Tarots is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]]. The Knave of Tarots is proficient with [[SRD:Armor Proficiency (Light)|light armor]] and [[SRD:Armor Proficiency (Medium,)|medium armor]] but not with [[SRD:Shield Proficiency|shields]]. |
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'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. | '''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items. | ||
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'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list: | '''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list: | ||
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'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level. | '''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level. | ||
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====Ex-<-pluralized class name->==== | ====Ex-<-pluralized class name->==== |
Revision as of 19:26, 27 August 2010
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- "Starting" is not a number.
- "< Poor" is not in the list (Good, Poor, Bad, Varies, Other) of allowed values for the "Will Save Progression" property.
Contents
<-general description->.
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Races: <-description of relative likelihood of various races to join this class->.
Alignment: Any.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age:"As rogue"
Level | Base Attack Bonus |
Saving Throws | Special | Cards/Hand | Rounds/Day | Major Arcana In Deck | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | + | + | + | + | <-any class features gained at this level-> | 3 | 1 | 0 | |||||||||||||||||||||||||||||||||
2nd | + | + | + | + | <-any class features gained at this level-> | 4 | 1 | 1 | |||||||||||||||||||||||||||||||||
3rd | + | + | + | + | Shuffle 1/round | 4 | 2 | 2 | |||||||||||||||||||||||||||||||||
4th | + | + | + | + | <-any class features gained at this level-> | 4 | 2 | 3 | |||||||||||||||||||||||||||||||||
5th | + | + | + | + | <-any class features gained at this level-> | 5 | 2 | 4 | |||||||||||||||||||||||||||||||||
6th | + | + | + | + | <-any class features gained at this level-> | 5 | 2 | 5 | |||||||||||||||||||||||||||||||||
7th | + | + | + | + | <-any class features gained at this level-> | 5 | 2 | 6 | |||||||||||||||||||||||||||||||||
8th | + | + | + | + | Force 1/round | 5 | 3 | 7 | |||||||||||||||||||||||||||||||||
9th | + | + | + | + | Shuffle 2/round | 5 | 3 | 8 | |||||||||||||||||||||||||||||||||
10th | + | + | + | + | <-any class features gained at this level-> | 6 | 3 | 9 | |||||||||||||||||||||||||||||||||
11th | + | + | + | + | <-any class features gained at this level-> | 6 | 3 | 10 | |||||||||||||||||||||||||||||||||
12th | + | + | + | + | <-any class features gained at this level-> | 6 | 3 | 11 | |||||||||||||||||||||||||||||||||
13th | + | + | + | + | <-any class features gained at this level-> | 6 | 3 | 12 | |||||||||||||||||||||||||||||||||
14th | + | + | + | + | <-any class features gained at this level-> | 6 | 4 | 13 | |||||||||||||||||||||||||||||||||
15th | + | + | + | + | Shuffle 3/round | 7 | 4 | 14 | |||||||||||||||||||||||||||||||||
16th | + | + | + | + | Force 2/round | 7 | 4 | 15 | |||||||||||||||||||||||||||||||||
17th | + | + | + | + | <-any class features gained at this level-> | 7 | 4 | 16 | |||||||||||||||||||||||||||||||||
18th | + | + | + | + | <-any class features gained at this level-> | 7 | 4 | 17 | |||||||||||||||||||||||||||||||||
19th | + | + | + | + | <-any class features gained at this level-> | 7 | 4 | 18 | |||||||||||||||||||||||||||||||||
20th | + | + | + | + | <-any class features gained at this level-> | 7 | 5 | 19 | |||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: The Knave of Tarots is proficient with all simple and martial weapons. The Knave of Tarots is proficient with light armor and medium armor but not with shields.
Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
Epic <-class name->
Level | Special | ||||||||||||||||||||||||||||||||||||||||
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21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
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<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
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