User:Sergejsvk/Gestalt

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Author: Sergejsvk (talk)
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Editing: Clarity edits only please
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Introduction

I am gona play eihter an E6 gestalt game using tome material, UA and what the DM alows from our findings. We should by this sites standards stay at rogue level.

I have selected to play a Fire Mage, i like the feel of it, with the most i can get of fire related feats. But stil be viable as a primary damage dealer.

Fire Genasi, Fire Mage, Fire Feats (Pyro, Fire, Flaming and such in the name)

As of the other half of the gestalt im free to chose, the others will be a rogue/xx and a cleric/paladin or so. They will use me as the team bomb, when everithing fails i do the horrible devastation (something like Richard from LFG).


References

Game Rule Components

Spells, Powers, Soulmelds, Stances, etc...

Progression

Starting Ability Scores (Before Racial Adjustments):

Race (Templates):

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st
2nd
3rd
4th
5th
6th
7th
8th


Items of Note

Highlights

Combat Tactics

Further Optimization

Limitations

DM Counters

Variants