User:Aarnott/Lego Bin 2

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Author: Aarnott (talk)
Date Created: 23:14, 12 August 2011 (UTC)
Status: Working away
Editing: Clarity edits only please
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Dire Skunk


Dire Skunk

CR 4

N Medium Animal
Init/Senses +2/Listen +9, Spot +9
AC 21, touch 17, flat-footed 19
(+2 Dex, +7 inherent, +2 natural)
hp 45 (4 HD)
Fort/Ref/Will +8/+7/+6
Speed 30 ft. (6 squares), burrow 5 ft. (1 square)
Melee +14 bite (2d6+2) +12/+12 claws (1d4+2)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +3/+5
Abilities Str 15, Dex 14, Con 14, Int 2, Wis 14, Cha 6
Advancement
Stink Glands TODO
Savagery (Ex) Dire skunks get a +6 bonus to attack rolls. They are really mean. They also get max HP per HD and a bonus to HP & saving throw bonuses that I can't be bothered to calculate.

Strategies and Tactics

Don't piss off a dire chicken. They are very territorial and will attack mercilessly. It's like that time when you thought it would be a good idea to smack that defenseless chicken with your master sword and then a flock of them came at you and killed you. Like that only there is one of them and it is even angrier.

If you do piss one off, you can expect it to come at you clawing and pecking. Then when you do kill it, it will just keep coming at you with the talons. That's about all there is to it.

For Player Characters

Druids and Rangers may take a dire chicken as an animal companion with an effective level adjustment of -6.



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