User:Ghostwheel/Sandbox
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< User:Ghostwheel
Revision as of 01:14, 17 July 2010 by Ghostwheel (talk | contribs)
Barbarian by levels:
- Rage dice +1d6, Rage points
- Grimoire Power Attack, Rage Ability
- So... Angry! +1d6
- Rage Ability
- Rage dice +2d6
- Rage Ability
- Rage dice +3d6
- Furious Attack -1, Rage Ability
- So... Angry! +2d6
- Rage Ability
- Rage dice +4d6
- Rage Ability
- Rage dice +5d6
- Furious Attack -2, Rage Ability
- So... Angry! +3d6
- Rage Ability
- Rage dice +6d6
- Rage Ability
- Rage dice +7d6
- Rage Ability, Capstone
- Rage dice apply to attacks gained from BAB
- So... Angry! dice apply to all attacks made in a round
- Full BAB
- d12 HD
- Medium Armor
- 4+int skill points
- Furious Attack: Remove that much penalty when power attacking
- Rage Points: Start full, can use them to power barbarian abilities. Can regain mid-battle by: A. Getting hit, B. Watching a friend fall unconscious, C. Stoke rage. Rage disappears if you don't regain or lose rage points for 2 rounds. Gain rage dice while raging. Enter rage by spending points.
- Rage Abilities/Trees
- Throw Anything - throw a weapon, using str
- Add returning
- Make it effectively a melee attack
- Add returning
- Hulk Up - As per Expansion
- Raging Resistance - Immediate +5 vs. a saving throw
- Raging Attack - Extra attack at -2 attack roll
- Raging Speed - Increase speed, starts at +10' and increases at higher levels
- Pursue - move up to double speed after an opponent who moves away from you
- Make an attack after moving
- Raging Toughness - temp HP? DR?
- Heedless Charge - +4 to attack instead of +2 on a charge, -4 AC instead of -2
- Pounce - make an extra attack
- Unrelenting Anger - Choose an effect, ignore it for 1-3 rounds (can use this even when normally unable to act)
- Corp-a-corp - enter an opponent's square (no AoO), they take -4 to attack you and all squares adjacent to you are considered difficult terrain
- Unstoppable Juggernaut - +10 to str check to burst a door, break an object, or bull rush
- Refuse to Die - Diehard, gain bonus to attack/damage when under 0 HP
- Primal Howl - swift action, enemies sickened on failed save
- Suicidal Attack - +1 attack, -1 to AC and saves for one round, stacks up to however many points you spend, max up to class level?
- Clear the Mind - Reroll saving throw
- Fearless - Immediate action for immunity to fear
- Knockback - as knockback feat
- Animal Form - a la Pathfinder/Tome polymorph?
- Bite of the Wolf - gain bite, make trips with it
- Claws of the lion - pounce? claws? need to think about it some more. Maybe allows rage dice to affect them
- Protective - gain extra rage points if a friend is hurt
- Make an attack against an enemy who hits the friend
Moar ideas:
- Uncanny dodge?
- Other barbarian abilities?