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Lucerne
Martial Two-Handed Melee
Cost: | 75 gp |
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Damage (Small): | 1d8/1d6 |
Damage (Medium)1: | 1d10/1d8 |
Critical: | ×3 |
Weight2: | 8 lb. lbs |
Type3: | Bludgeoning and Piercing |
HP4: | 10 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
The lucerne is a sharp-beaked hammer designed to crush through hard armour and gore charging attackers, combining the effectiveness of the halberd, spear, and warhammer in one weapon. Created for the purpose of resisting the power of heavily armored knights on horseback, the lucerne is set against their charging horses, and smashes through their plate.
The lucerne's hammerhead is sharp and hard, focusing the force of the swing upon an as small area as possible to crush right through rigid armours, and pierce even more yielding armour with the force of the blow. The hammer part is the primary weapon, with a base damage of 1d10. The lucerne's hammer reduces all hardness and damage reduction/adamantine by 10 points to a minimum of 0. Half of the damage dealt to the creature is also dealt to its armor (or full damage in the case of breastplate, half-plate, or full plate). The hammer part of a lucerne deals both piercing and bludgeoning damage.
The lucerne's spearhead and beak are its secondary weapons, with base damages of 1d8. Like a spear, a lucerne can be set against a charge to deal double damage on a successful hit against a charging attacker. Furthermore, by taking a -2 penalty on all attack rolls for the round, the lucerne's spearhead can be used to target non-adjacent enemies like a reach weapon. The lucerne's spearhead deals piercing damage.
The lucerne's beak can be used to make trip attacks at a +2 bonus to any Trip check.. If you are tripped during your own trip attempt, you can drop the lucerne to avoid being tripped. The lucerne's beak deals piercing damage.
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