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User:Ghostwheel/5e Stat Skeleton

< User:Ghostwheel
Revision as of 17:32, 5 December 2017 by Ghostwheel (talk | contribs)
Monster Stats by Level
Monster Level
(1 per party member)
AC Attack HP DPR on hit DCs (+att) Saves (def) Budget Cost
1/8 13 +5 5 2.5 13 (+x) +6/+2/-1 (x) 1
1/4 13 +6 5 4.5 13 (+x) +6/+2/-1 (x) 2
1/2 13 +6 11 4.5 13 (+x) +6/+2/-1 (x) 5
1 13 +6 23 4.5 13 (+x) +6/+2/-1 (x) 10
2 13 +7 23 11 13 (+x) +6/+2/-1 (x) 30
3 13 +7 30 14 13 (+x) +6/+2/-1 (x) 45
4 14 +8 32 17 14 (+x) +7/+3/+0 (x) 65
5 16 +9 42 20.5 14 (+x) +9/+5/+2 (x) 125
6 16 +10 42 23.5 14 (+x) +9/+5/+2 (x) 145
7 16 +10 50 27 15 (+x) +9/+5/+2 (x) 190
8 17 +10 51 30 15 (+x) +10/+6/+3 (x) 260
9 18 +10 59 33 15 (+x) +11/+7/+4 (x) 350
10 18 +10 59 36.5 15 (+x) +11/+7/+4 (x) 390
11 19 +11 69 39.5 15 (+x) +12/+8/+5 (x) 580
12 19 +11 69 47.5 15 (+x) +12/+8/+5 (x) 700
13 20 +11 76 51 15 (+x) +13/+9/+6 (x) 900
14 20 +11 77 55 15 (+x) +13/+9/+6 (x) 960
15 20 +11 84 58.5 15 (+x) +13/+9/+6 (x) 1120
16 20 +11 84 68.5 15 (+x) +13/+9/+6 (x) 1300
17 21 +12 91 72.5 16 (+x) +14/+10/+7 (x) 1780
18 22 +12 94 76.5 16 (+x) +15/+11/+8 (x) 2120
19 22 +12 102 88 16 (+x) +15/+11/+8 (x) 2600
20 22 +12 102 92.5 16 (+x) +15/+11/+8 (x) 2750


  • Minions have 1/4 the HP of what's listed on the table, and should do 2/5 (40%) the damage a normal monster would do to account for the fact that they die faster, and automatically have evasion and mettle. Minions don't use hindering, debilitating, or incapacitating effects.
  • Normals don't use debilitating or incapacitating effects.
  • Elites should do +40% extra damage of what a normal monster would do, and multiply the health of a normal by 1.4. Elites are immune to incapacitating effects. Elites don't use debilitating effects.
  • Solos should do x2 extra damage of what a normal monster does, and multiply the health of a normal by 2. Solos are immune to incapacitating and debilitating effects.
  • If an ability that requires a saving throw targets a secondary ability (Strength, Intelligence, Charisma), drop the DC by 2
  • If an ability inflicts a debilitating effect, drop the DC by 2. If it instead inflicts a debilitating effect, drop the DC by 4