User:Ghostwheel/5e Stat Skeleton
From Dungeons and Dragons Wiki
Monster Level (1 per party member) |
AC | Attack | HP | DPR on hit | DCs (+att) | Saves (def) | Budget Cost |
---|---|---|---|---|---|---|---|
1/8 | 13 | +5 | 7 | 1 | 13 (+x) | +6/+2/-1 (x) | 1 |
1/4 | 13 | +5 | 7 | 2 | 13 (+x) | +6/+2/-1 (x) | 2 |
1/2 | 13 | +6 | 14 | 2 | 13 (+x) | +6/+2/-1 (x) | 5 |
1 | 13 | +6 | 28 | 2 | 13 (+x) | +6/+2/-1 (x) | 10 |
2 | 13 | +7 | 29 | 5 | 13 (+x) | +6/+2/-1 (x) | 30 |
3 | 13 | +7 | 38 | 7 | 13 (+x) | +6/+2/-1 (x) | 45 |
4 | 14 | +8 | 40 | 8 | 14 (+x) | +7/+3/+0 (x) | 65 |
5 | 16 | +9 | 53 | 10 | 14 (+x) | +9/+5/+2 (x) | 125 |
6 | 16 | +10 | 53 | 11.5 | 14 (+x) | +9/+5/+2 (x) | 145 |
7 | 16 | +10 | 62 | 13 | 15 (+x) | +9/+5/+2 (x) | 190 |
8 | 17 | +10 | 64 | 14.5 | 15 (+x) | +10/+6/+3 (x) | 260 |
9 | 18 | +10 | 73 | 16 | 15 (+x) | +11/+7/+4 (x) | 350 |
10 | 18 | +10 | 73 | 18 | 15 (+x) | +11/+7/+4 (x) | 390 |
11 | 19 | +11 | 86 | 19.5 | 15 (+x) | +12/+8/+5 (x) | 580 |
12 | 19 | +11 | 87 | 23 | 15 (+x) | +12/+8/+5 (x) | 700 |
13 | 20 | +11 | 95 | 25 | 15 (+x) | +13/+9/+6 (x) | 900 |
14 | 20 | +11 | 96 | 27 | 15 (+x) | +13/+9/+6 (x) | 960 |
15 | 20 | +11 | 105 | 28.5 | 15 (+x) | +13/+9/+6 (x) | 1120 |
16 | 20 | +11 | 105 | 33.5 | 15 (+x) | +13/+9/+6 (x) | 1300 |
17 | 21 | +12 | 114 | 35.5 | 16 (+x) | +14/+10/+7 (x) | 1780 |
18 | 22 | +12 | 118 | 37.5 | 16 (+x) | +15/+11/+8 (x) | 2120 |
19 | 22 | +12 | 127 | 43 | 16 (+x) | +15/+11/+8 (x) | 2600 |
20 | 22 | +12 | 127 | 45 | 16 (+x) | +15/+11/+8 (x) | 2750 |
- Minions have 1/4 the HP of what's listed on the table, and should do 2/5 (40%) the damage a normal monster would do to account for the fact that they die faster, and automatically have evasion and mettle. Minions don't use hindering, debilitating, or incapacitating effects.
- Normals don't use debilitating or incapacitating effects.
- Elites should do +40% extra damage of what a normal monster would do, and multiply the health of a normal by 1.4. Elites are immune to incapacitating effects. Elites don't use debilitating effects.
- Solos should do x2 extra damage of what a normal monster does, and multiply the health of a normal by 2. Solos are immune to incapacitating and debilitating effects.
- If an ability that requires a saving throw targets a secondary ability (Strength, Intelligence, Charisma), drop the DC by 2
- If an ability inflicts a debilitating effect, drop the DC by 2. If it instead inflicts a debilitating effect, drop the DC by 4
- AoE abilities tend to do 2/3 to 3/4 of the damage, depending on size/shape/range
- Damage effects that require a save should do 20% less damage