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Ronen Kine (3.5e NPC)

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Author: Ethereal1111 (talk)
Date Created: January 5, 2017
Status: Complete
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Ronen Kine

CR 26

Male Patriarch Elan 8/ Grand Master D'jed-Hai Wilder 19
CN Medium Aberration, Augmented (Mind Seed), Psionic
Init/Senses +12/Listen +37, Spot +37
Languages Common, Quor, and Riedran. Bonus Languages: See Tongue of Sun and Moon.
AC 43, touch 43, flat-footed 43
(+6 Dexterity, +3 AC Bonus, +8 Insight, +8 Natural, +8 Wisdom)
hp 375 (19d8 +8d10 HD); +225 hp, DR 10/-, Fast Healing 2
Immune all natural diseases, natural poisons, and possession
PR 27
Fort/Ref/Will +18/+18/+23
Speed 110; Swim 110
Melee Unarmed Strike +27 4d8 +13 (19-20) x3 Any or
Melee Flurry of Blows +27/+27/+27/+22/+17

4d8 +13 (19-20) x3 Any

Ronen duels with an Imspired.
Space/Reach 5 ft./5 ft.
Base Atk/Grp +19/+27
Atk Options Greater Flurry of Blows, Quivering Palm (DC 26), Stunning Fist, Unarmed Strike
Special Actions Consume Psyche, Martial Maneuvers, Psionic Powers.
Combat Gear Hat of Disguise, Vendalic Robes (MUE 33), Vendalic Tabi boots (MUE 33).
Power Points 452/453
Abilities Str 26 (+8), Dex 23 (+6), Con 23 (+6), Int 34 (+12), Wis 27 (+8), Cha 38 (+14)
SQ Abundant Step, Amphibious, Diamond Body, Diamond Soul, Elan Repletion, Elan Enhanced Resilience, Elan Resistance, Elude Touch, Improved Evasion, Ki Strike (Adamantine, Lawful, Magic), Psychic Enervation, Purity of Body, Slow Fall 80 ft., Still Mind, Superior Psionics, Surging Euphoria +2, Timeless Body, Tongue of the Sun and Moon, Volatile Mind/4 power points, Wholeness of Body, Wild Surge +6.
Feats Alertness; Elan Illuminator; Elan Repletion, Enhanced (CP 52); Elan Resilience, Enhanced (CP 52); Elan Retainment (CP 52); Empower Power; Enervation Endurance (CP 53); Epic Leadership (Cohort: Silthilar N Wzrd 9); Epic Psionic Focus; Leadership (Score: 43. Founder and Grand Master of the Order of D'jed-Hai Shadows); Maximize Power; Postpone Enervation* (CP 57); Psicrystal Affinity; Psicrystal Containment; Psionic Mastery (CP 59); Psychic Renewal (ToB 32); Stunning Fist (DC 29, 22 uses/day); Sublime Inspired; Superior Unarmed Strike (ToB 32); Swim-by Attack (StrmW 94); Versatile Unarmed Strike (PH II 85). Ronen has a litany of bonus feats acquired from Fused class features of the Mind Seed entity (See History) and the deep crystal cave*.
Skills Autohypnosis +35 (20r), Balance +39 (17r), Bluff +24 (5r), Climb +25 (11r), Concentration +23 (10r), Craft (Boatbuilding) +27 (10r), Decipher Script +32 (15.0r), Diplomacy +43 (20r), Disguise +29 (0r), Gather Information +26 (5.0r), Intimidate +31 (10r), Jump +33 (13r), Knowledge (Arch.& Eng.) +27 (10.0r), Knowledge (Dungeoneering) +24 (5.0r), Knowledge (Geography) +27 (10.0r), Knowledge (History) +32 (15.0r), Knowledge (Local) +22 (5.0r), Knowledge (Nature) +24 (5.0r), Knowledge (Nobility & Royalty) +24 (5.0r), Knowledge (Planes) +22 (5.0r), Knowledge (Psionics) +44 (25r), Knowledge (Religion, Path of Inspiration) +22 (5r), Listen +37 (22r), Martial Lore +38 (20r), Profession (Sailor) +35 (21r), Psicraft +49 (30r), Search +24 (5.0 r), Sense Motive +28 (15r), Spot +37 (22r), Survival +25 (10.0r)*, Swim +41 (11r), Tumble +32 (15r). (*) Cross class skill.
Possessions combat gear plus Potnia Nadadora: Created from a Wish Ronen received. A Folding Foiling Trimaran with Everfull sails. The Folding Foiling Trimaran looks like a small wooden box—about 12 inches long, 6 inches wide, and 6 inches deep. It can be used to store items like any other box. If a command word is given, however, the box unfolds to a hydro-foiled trimaran (three hulled catamaran) 60 feet long, 40 feet wide (consisting of three hulls with the center hull 10 ft. wide, two outer hulls 5 ft. wide, and 10 ft between them), 2 1/2 feet deep (2 1/2 ft. draft). Any objects formerly stored in the box now rest inside the boat or ship. A second command word causes the boat to fold itself into a box once again.


"The Potnia Nadadora, a Foiling Trimaran."


In its expanded form, the trimaran has three connected hulls for perfect stability. It has one small stepped mast and a larger mast on the center hull with two lateen Everful sails for sailing on open water as well as an advanced retractable hydrofoil system installed and designed by Ronen. Hydrofoils, or foils, increase the speed of a vessel drastically. A foil's shape and angle of attack generates lift (force generated perpendicular to flow) that is greater than the drag (force generated parallel to the flow) when moving through the water. This allows the trimaran to fly above the water, breaking free of the drag and rough ride of a board moving through the water. In essence, the multiplier for wind speed is nearly doubled. So when the wind multiplier is normally x1, the multiplier is now x2, a wind speed multiplier of x2 is now x3, and a wind speed multiplier of x3 is now x5. Foils must not be used in Severe strength or stronger winds as these forces will cause the foils to rip from the hull, resulting in the boat to founder. The ship has even more room for cargo and passengers, contained within an extradimensional space. The entry point to this space is a horizontal shimmering in the central hull in the air about 4 feet wide. Only those Ronen designates can enter this space, and the extradimensional portal is shut and made invisible behind him when he enters. Those without authorization to enter instead continue to meander about in the central hull. Ronen can open the portal again from his own side at will. Those who pass beyond the portal’s entrance find themselves in a magnificent foyer with many staterooms whose doors open from this space. The atmosphere is clean, fresh, and warm. You can create any deck plan you desire within the limit of the spell’s effect. The cabins are furnished, and the galley contains sufficient foodstuffs and preparation equipment to serve three full meals per day per person. A staff of near-transparent pursers (up to two per caster level), liveried and obedient, wait upon all who enter. They function as unseen servant spells except that they are visible and can go anywhere within the extradimensional space. Since the place can be entered only through its special portal, outside conditions do not affect the passenger space, nor do conditions inside it pass to the plane beyond. Bad weather or other marine hazards can still threaten the vessel, but even if it sinks, the passenger space remains safe and isolated (though exiting it might prove difficult). The ship is crewed by a minimum complement of spectral deckhands, which perform the basic tasks of maintenance. These, like the cabin servants, behave as unseen servants but can travel anywhere on board ship and can enter the extradimensional space if you so direct. The spectral deckhands respond to the direction of the helmsman, reducing the number of crew necessary to control the caravel to 1. If you do not provide a real helmsman, the ship will steer itself on the last course a living helmsman provided but will not be able to avoid collisions or hazards or adjust to changing conditions.


Gargantuan vehicle; Seaworthiness +0; Shiphandling +2; Speed wind × 30 ft. (good), 60 ft. (good) with foils deployed; Overall AC –3; Hull sections 18 (sink 4 sections); Section hp 50 (hardness 5); Section AC 3; Rigging Sections 2; Rigging hp 60 (hardness 0), AC 1; Space 60 ft. by 40 ft.; Height 6 ft. (draft 2 ft.) When foils are deployed the height is 12ft. (draft 4 ft.); Complement 20; Watch 1; Cargo 6 tons (Speed wind × 15 ft. if 3 tons or more), Strong transmutation; CL 16th; Craft Wondrous Item, Mordenkainen's Capable Caravel (StrmW 119), creator must have 10 ranks in the Craft (Boatbuilding) skill as well as 10 ranks in Knowledge (Architecture & Engineering), Cost: 91,250 g.p., Silthilar* Grafts: Flexible Spine, Healing Blood, Improved (Bones +4, Muscles +5, Tendons +5). * See Silthilar Grafts (LoM 216-217).


History

A little over a millennia and a half ago, Ronaan was an Aventi orphan discovered after Inspired from the Harmonious Sail dispatched some Sahuagin slave traders; and decided his aquatic blood would be a perfect empty vessel for an Elan candidate. After he was translated into a "New made" Elan, Ronaneth served the Harmonius Sail in Dar Ulatesh.


Prior to the siege on Kasshta Keep in 702 AT (-100YK), the Inspired military devised a plan to create a super elan for the Edgewalkers by experimenting with using the Mind Seed power in combination with other powers. They decided that Ronaneth with his aquatic traits would be the perfect candidate to meet the challenge. Ronaneth willingly agreed to this experiment with the hope of redeeming the il altas imprisoned inside him. In a high security kintam (Inspired military citadel), Ronaneth underwent procedures where he received several Silthilar grafts. Meanwhile, ten epic level Kalaraq Inspired (one Psion from each discipline, three Erudite Psions, and one Wilder who acted as the conductor for strategic reasons) formed a more powerful psionic entity using the Metaconcert power. Then this entity manifested Mind Seed on a willing Usvapna Inspired Wilder. After the Mind Seed successfully germinated, the Wilder was sent to Dor Maleer to gain more experience fighting creatures in the wild zones. When he returned as a 27th level Wilder, he and a 25th level D'jed-Hai Monk Fused. This fused being then manifested Mind Seed on Ronaneth as the final stage of this elaborate experiment; eventually granting him the powers and knowledge of a lesser version of the psionic entity formed by the series of Metaconcert and Fusion powers.


One day while on a mission outside his sentry tower, Ronaneth's strong psionic presence attracted two aboleths underwater off the coast of Dor Maleer and the Tashana Tundra in the Sea of Rage, and this is where things take a turn in Ronaneth's life. Having the prowess of such a powerful psionic entity housed in his mind the aboleths were unable to offer much of a fight to Ronaneth and he dispatched them. He learned their home was an underwater Deep Crystal Cave in the Tiiki river and he swam to its core to meditate in it knowing of such a cave's lore. He not only meditated for the eight hours required to receive the bonus feat, but he mediated for another four hours WITHOUT EVER HAVING FAILED A SAVE and gained the Patriarch template. After meditating those twelve hours, he pondered the validity of the Path of Inspiration and his efforts concluded it's evil nature which deprives a society of liberty. With this new knowledge and power, Ronaneth threw down his allegiance to the Inspired, becoming what the Dreaming Dark call a Rogue Shadow. He also changed his name to Ronen Kine and founded the Order of D'jed-Hai Shadows, an organization dedicated to eradicating the threat the Dreaming Dark poses.


Ronen abandoned his post with the Edgewalkers and now sails the coast of the Aventus Islands terrorizing the Inspired who occupy those islands. He is always on the look out for a new apprentice and is currently recruiting in the town of Saltmarsh on the horseshoe island in the northern part of the bay. Here he managed to find a buried treasure on the small Oak Island from a map he happened upon (the Inspired had disposed of the druids years ago). With all this new found wealth, Ronen set out to begin recruiting for his new organization dedicated to thwarting the Inspired's progress at occupying the Aventus islands. It was during his attempting to recruit that he discovered there already was an assassin's guild in Saltmarsh. So, through some discreet information gathering he learned the location of the guild and approached them to recruit them or dispose of them. Now Ronen, is the leader of the ONLY assassin's guild in Saltmarsh, the Order of D'jed-Hai Shadows, which is still based behind the Flounder Pounder.

Combat and Tactics

As an Elan, Ronen has an indefinite lifespan, however he has an Astral Seed manifested should he ever meet an unforeseen fatal mishap during an Assassination on the Quori. Ronen's favorite tactic to dispatch a quori on Dal Quor (preferably a Dream Master Quori, an Usvapna Inspired Dreamblade, or Inspired Inquisitor) involves preventing a quick getaway with Psionic Dimensional Anchor (DC 38) preventing any attempt by the Quori to teleport. If Ronen is encountering an Inspired, he manifests Psionic Lifebound (DC 41). The following rounds of combat involve Ronen using a move action to regain his psionic focus and then manifesting a maximized AND empowered Ego Whip (with Wild Surge DC 50) until the Quori is disabled. Immediately following a successful encounter, Ronen consumes the psyche of the quori. This keeps Ronen actively fighting the Inspired and Quori. If Ronen is drawn into melee combat, he engages with his powerful unarmed strikes and flurry of blows.


 
"Ronen Kine takes on a Dream Master quori on Dal Quor."


Amphibious: Ronen is capable of breathing in both air and water. He also has a swim speed equal to his land speed. Ronen also has a +8 racial bonus to any swim check and can always choose to take 10 on a swim check even if rushed.


Consume Psyche (Ex): Ronen developed this technique from enduring the process of Elan making and combined it with the way an Erudite Psion learns discipline powers and commits them to his repertoire, as well as observing the initiation ritual of making a Quori Mindhunter (MoE 77). Ronen projects himself into a pocket dreamscape, on the edge of Dal Quor by manifesting Dream Travel. Ronen then causes the dreamscape to produce random psychic emissions (Psychic Beacon), enough to attract a nearby quori to investigate. When this happens, Ronen must disable the quori or Inspired in combat. When Ronen disables a Quori or Inspired, he gains additional power from it by consuming the victim's liberated energy of consciousness. He must begin by establishing mental contact (one round of meditation with psionic focus while making physical contact) with the quori or Inspired victim within 1 minute of the victim becoming totally disabled. Once contact is made, a Psicraft check (DC 15 + HD of the disabled victim) is required to consume the victim's psyche. Finally, Ronen must leave Dal Quor and immediately expend his psionic focus to complete the binding. If Ronen is interrupted during this process, he can’t completely consume the psyche or gain the benefits. A quori that has been consumed by Ronen cannot be restored to life through any means. There is no limit to the number of Quori psyches Ronen can consume in this fashion, but he only advances when Ronen consumes a Quori or Inspired whose HD are equal to at least half Ronen's own hit dice, OR he can use that same liberated energy of consciousness to Mind Seed an individual. For example, Ronen can only advance by consuming the psyche of a Quori who had at least 13 HD. Should Ronen choose to advance, Ronen's Hit Dice, his Manifester level (he does not add class features from any of his manifesting classes), and Charisma each increase by +1. He also adds power points to his reserve from his Charisma score increasing as well. His saving throw and base attack bonuses improve according to the rules for epic characters. He gains additional skill points equal to 2 + his Intelligence modifier. Now whenever Ronen uses this consumed energy to imbue another subject with his Mind Seed, that individual (once the seed is fully integrated) becomes a Wilder 19 (along with all the abilities of an 17th level Monk because of the Fused entity which manifested Mind Seed on Ronen), but does not acquire the Consume Psyche ability, any epic feats, the Elan, Illuminator feat, nor the Patriarch template.


Elude Touch (Ex): Ronen’s intuition supersedes his intellect, alerting him to danger from touch attacks (including rays). He gains a +8 Charisma bonus to Armor Class against all touch attacks.


Mental Grip Maneuvers: (IL 17) Maneuvers Known 18, Readied 13, also known as D'jed-Hai: Forceful Blast, Great Tap, Hurl Self, Lift Self, Mental Might, Mighty Tap, Power Tap, Psionic Insight, Rage of the Poltergeist, Strength of Will, Telekinetic Razor, Telekinetic Warrior, Thought Shield.


Order of D'jed-Hai Shadows:

Symbol: The symbol of the Order of D'jed-Hai Shadows represents an eagle's head in flight, which harkens to an assassins' affinity for high places--to always have a strategic point of view of the target. This is all about freedom and perspective, both crucial principles for the assassins.
 
Symbol of the Order of D'jed-Hai Shadows

A deep crystal is housed inside the ethereal eagle's head representing two unique principles which are the psionic nature of this assassin's guild; the other is the significance of the deep crystal cave where Ronen abandoned the Inspired and a seed was planted which led to the founding of this organization. In the background, a field of deep wavy blue representing the Sea of Rage and the order's connection to the Aventus Islands and the Aventi.

Background and goals: Ronen Kine founded the Order of D'jed-Hai Shadows after his time meditating inside a deep crystal cave. During his meditation, he contemplated the Riedran society and concluded the Inspired are responsible for a stagnant society where personal liberty is sacrificed for security and sustenance. Ronen founded the organization to thwart any progress of the occupation of the Aventus Islands by the Inspired.

Enemies and allies: The Dreaming Dark and all the factions of the Inspired and the nation of Riedra are the sworn enemies of the Order of D'jed-Hai Shadows. The Order has allies who include the Aventi nations in the Sea of Rage, the order also is friendly with Adarans and Kalashtar.

Members: Members of the Order are aventi, elans, and humans. These members are soulknives, psions, and psychic warriors. There are even a few monks and rogues with the Wild Talent feat. Among these ranks are several of those with levels in the Quori Mindhunters and Psionic Assassin prestige classes.

Type: Spy Ring

Scale: 12

Table:Affiliation Score Criteria
Criterion Affiliation Score Modifier
Character Level +1/2 character level
Member can initiate Mental Grip martial maneuvers +1
Successfully assassinates an authorized target of the Order +1 per target
Member has levels in the Quori Mindhunters or Psionic Assassin prestige class +2


Titles, benefits, duties
Affiliation Score Title: Benefits and Duties
3 or lower Not affiliated or junior member with no benefits
4 - 14 Initiate: Participate in an initiation ritual. Gain Apprentice (DMG II 176) as a bonus feat. Receive a sleeve blade (CS 110) from the Order to validate you as a member.
15 - 22 Teacher: Replace the Apprentice feat with the Mentor (DMG II 176) feat. Take on an Initiate member to instruct in the ways of the order (how to assassinate Inspired and Quori).
23 - 29 Master: Receive a masterwork sleeve blade to distinguish your rank among the order. If the member so chooses, the member can now opt to receive a Silthilar graft (LoM 216) at a cost of 8 Affiliation points and still keeps masterwork sleeve blade.
30 - and higher Grand Master: Assassination attempts—if you fail to uncover a plot each

month with a DC 35 Gather Information check, then you must face a Dreamblade Assassin CR ≥13.

Executive powers: Assassinate, Raid, Research.


Psicrystal: Personality: Nimble (+2 on Initiative rolls). AC: 19; INT: 19; Traits: Alertness, Channel power, Deliver touch powers, Flight, Improved Evasion, Personality, Power Resistance 24, Self-propulsion, Share Powers, Sight link, Sighted, Telepathic link, Telepathic speech.


Psionic Powers: (ML 27): Powers made permanent for Ronen through Incarnate are below.

1st Level Powers (DC 35): Conceal Thoughts; Detect Psionics; Know Direction and location

2nd Level Powers (DC 36): Detect Hostile Intent

3rd Level Powers (DC 37): Danger Sense1; Darkvision

4th Level Powers (DC 38): Detect Remote Viewing

5th Level Powers (DC 39)

6th Level Powers (DC 40)

7th Level Powers (DC 41)

8th Level Powers (DC 42)

9th Level Powers (DC 43)

  1. Ronen gains the benefits from Danger Sense as though he had augmented the power with 6 power points.


Psychic Enervation (Ex): Pushing oneself by invoking a wild surge is dangerous. Immediately following each wild surge, Ronen may be overcome by the strain of his effort. Ronen's chance of suffering psychic enervation is 30%.

When Ronen is overcome by psychic enervation, he loses 9 power points and becomes dazed until the end of his next turn.


Repletion (Su): By spending 1 power point, Ronen can sustain himself for the next 24 hours without the need for food and water.


Resilience (Su): As an immediate action, Ronen can reduce the damage he is about to take by 4 points for every 1 power point spent.


Resistance (Su): As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of his next turn.


Superior Psionics: (Ps): Ronen knows all powers from the Psion/Wilder Powers list, plus, all Psion Discipline Powers are known as well. This is because of the fused mental entity that manifested Mind Seed on Ronaneth. There is also a +10 bonus to the DC's of all powers manifested by Ronen due to the Metaconcert of psions who manifested Mind Seed on the psion who later manifested the Mind Seed power on Ronaneth. Ronen also receives a +10 bonus to saves against all powers and psi-like abilities manifested against him.


Surging Euphoria (Ex): When Ronen uses his wild surge ability, he gains a +2 morale bonus on attack rolls, damage rolls, and saving throws for 5 rounds.

If Ronen is overcome by psychic enervation following his wild surge, he does not gain the morale bonus for this use of his wild surge ability.


Volatile Mind (Ex): Ronen’s temperamental mind is hard to encompass with the discipline of telepathy. When any telepathy power is manifested on Ronen, the manifester of the power must pay 4 power points more than he/she otherwise would have spent.

The extra cost is not a natural part of that power’s cost. It does not augment the power; they are simply wasted power points. Ronen’s volatile mind can force the manifester of the telepathy power to exceed the normal power point limit of 4 points. If the extra cost raises the telepathy power’s cost to more points than the manifester has remaining in his reserve, the power simply fails, and the manifester exhausts the rest of his/her power points.


Wild Surge (Su): Ronen can let his passion and emotion rise to the surface in a wild surge when he manifests a power. During a wild surge, he gains phenomenal psionic strength, but may harm himself by the reckless use of his power (see Psychic Enervation).

Ronen can choose to invoke a wild surge whenever he manifests a power. When he does so, he gains +6 to his manifester level with that manifestation of the power. The manifester level boost gives him the ability to augment his powers to a higher degree than he otherwise could; however, he pays no extra power point for this wild surge. Instead, the additional 6 power points that would normally be required to augment the power are effectively supplied by the wild surge.

Level-dependent power effects are also improved, depending on the power Ronen manifests with his wild surge.

This improvement in manifester level does not grant him any other benefits (psicrystal abilities do not advance, he does not gain higher-level class abilities, and so on).







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