Open main menu

Dungeons and Dragons Wiki β

Path of the Zealot (5e24)

Disambiguation.png
Path of the Zealot exists in other D&D editions see:

Path of the Zealot (disambiguation).

 5th edition (2024) Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.


Path of the Zealot[1]
Barbarian subclass


Rage in Ecstatic Union with a God

Unofficial Description: Zealot Barbarians channel primal power at the behest of a Deity.

Path of the Zealot Features

Barbarian Level Features  
3rd Divine Fury 
6th Fanatical Focus 
10th Zealous Presence 
14th Rage of the Gods

 

Divine Fury

3rd, 6th, 12th, 17th level Path of the Zealot feature.
Unofficial Summary: The barbarian has a number of d12 dice that it can use to heal itself using a Bonus Action. The number of dice increases at certain barbarian levels and replenishes at the end of a Long Rest

Fanatical Focus

6th level Path of the Zealot feature.
Unofficial Summary: Once while Raging, you may reroll a failed saving throw with a bonus. 

Zealous Presence

10th level Path of the Zealot feature.
Unofficial Summary: Once per Long Rest, use a Bonus Action to shout and give Advantage on attack rolls to a number of creatures until the barbarian's next turn

Rage of the Gods

14th level Path of the Zealot feature.
Unofficial Summary: Once per Long Rest, when you Rage, you may gain the following benefits:

Flight. Gain a Fly Speed and hover.
Resistance. Gain Resistances.
Revivification. Give Hit Points to creatures that drop to 0 Hit Points.

5e24

Sources and Notes

  1. Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 57. Licensed: © Wizards of the Coast (used under 'fair use' clause).

Back to Main Page5x5e (2024)ClassBarbarian
Template:Copyright Footer Notice