Alchemurgic Orb (3.5e Equipment)
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Alchemurgic Orb
Martial Light Thrown
Cost: | 10 gp |
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Damage (Small): | 1d3 |
Damage (Medium)1: | 1d4 |
Critical: | 20/x2 |
Range Increment: | 20' |
Weight2: | ½ lbs |
Type3: | Bludgeoning and Slashing |
HP4: | 1 |
Hardness: | 5 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
This is a thick glass orb, with a tiny plugged hole for filling it with alchemurgic fluid
Alchemurgic Test Modifier: -3
A medium Alchemurgic Orb can contain up to 1 lb of alchemurgic fluid, other sizes of orb contain fluid equal to twice the base weight of the orb.
When you deal damage with an Alchemurgic Orb, it breaks, detonating any alchemurgic fluid within.
For the purpose of enhancement and masterworking, alchemurgic orbs are considered ammunition.
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