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Final Destination (3.5e Spell)

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Author: ErikOfWiki (talk)
Date Created: December 30, 2023
Status: Complete
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Final Destination
Divination
Level: Sorcerer/Wizard 6
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: 1 round/2 levels
Saving Throw: Fortitude for half, Reflex for half, or Will; see text
Spell Resistance: Yes

You predict a horrible death upon your enemy and then give the bones a nudge to make sure the prophecy comes true.

The targeted creature must be in line of sight of the caster, and once the spell is cast it feels a great sense of foreboding and doom. At the start of the creature's turn each round it must roll 1d8 as a Rube Goldbergesque convoluted set of circumstances causes some random form of calamity to strike the creature.

1d8 Fate Effect
1 Sudden Impact Ranged attack roll, the attack bonus is equal to 5 + caster level + spellcasting modifier. If hit then take 10d6 points of bludgeoning, piercing, and slashing damage.
2 Explosion Take 6d6 points fire damage and 6d6 points of force damage (Reflex half).
3 Lightning Take 10d8 points electricity damage (Reflex half).
4 Venom Take 2d6 points of Con damage from poison; (Fortitude partial, take 1d6 points of Con damage instead)
5 Heart Attack Death, (Fortitude negates). This is a Death Effect.
6 Temporary Breakdown Confusion 1 round, as confused condition (Will negates). This is Mind-Affecting.
7 Take a breather Dazed 1 round (Will negates). This is Mind-Affecting.
8 No way man. No way! Roll again, stacking any “8” results, and take -3 penalty on the next saving throw, or -3 penalty to AC versus the attack roll, if applicable.


Material Component: A shard of a broken mirror.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard