Final Destination (3.5e Spell)
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Divination | |
Level: | Sorcerer/Wizard 6 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One creature |
Duration: | 1 round/2 levels |
Saving Throw: | Fortitude for half, Reflex for half, or Will; see text |
Spell Resistance: | Yes |
You predict a horrible death upon your enemy and then give the bones a nudge to make sure the prophecy comes true.
The targeted creature must be in line of sight of the caster, and once the spell is cast it feels a great sense of foreboding and doom. At the start of the creature's turn each round it must roll 1d8 as a Rube Goldbergesque convoluted set of circumstances causes some random form of calamity to strike the creature.
1d8 | Fate | Effect | |
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1 | Sudden Impact | Ranged attack roll, the attack bonus is equal to 5 + caster level + spellcasting modifier. If hit then take 10d6 points of bludgeoning, piercing, and slashing damage. | |
2 | Explosion | Take 6d6 points fire damage and 6d6 points of force damage (Reflex half). | |
3 | Lightning | Take 10d8 points electricity damage (Reflex half). | |
4 | Venom | Take 2d6 points of Con damage from poison; (Fortitude partial, take 1d6 points of Con damage instead) | |
5 | Heart Attack | Death, (Fortitude negates). This is a Death Effect. | |
6 | Temporary Breakdown | Confusion 1 round, as confused condition (Will negates). This is Mind-Affecting. | |
7 | Take a breather | Dazed 1 round (Will negates). This is Mind-Affecting. | |
8 | No way man. No way! | Roll again, stacking any “8” results, and take -3 penalty on the next saving throw, or -3 penalty to AC versus the attack roll, if applicable. |
Material Component: A shard of a broken mirror.
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