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Path of the Zealot (5e24)

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Path of the Zealot exists in other D&D editions see:

Path of the Zealot (disambiguation).

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Path of the Zealot[1] is a subclass of the Barbarian.


Rage in Ecstatic Union with a God

Unofficial Description: Zealot Barbarians channel primal power at the behest of a Deity.  

Divine Fury

3rd, 6th, 12th, 17th level Path of the Zealot feature.
Unofficial Summary: The barbarian has a number of d12 dice that it can use to heal itself using a Bonus Action. The number of dice increases at certain barbarian levels and replenishes at the end of a Long Rest

Fanatical Focus

6th level Path of the Zealot feature.
Unofficial Summary: Once while Raging, you may reroll a failed saving throw with a bonus. 

Zealous Presence

10th level Path of the Zealot feature.
Unofficial Summary: Once per Long Rest, use a Bonus Action to shout and give Advantage on attack rolls to a number of creatures until the barbarian's next turn

Rage of the Gods

14th level Path of the Zealot feature.
Unofficial Summary: Once per Long Rest, when you Rage, you may gain the following benefits:

Flight. Gain a Fly Speed and hover.
Resistance. Gain Resistances.
Revivification. Give Hit Points to creatures that drop to 0 Hit Points.

5e24

Sources and NotesEdit

  1. Wizards RPG Team (17 September 2024). Player's Handbook. (5e 2024) Wizards of the Coast. ISBN 9780786969821. p. 57. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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