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SRD:Light Mace

Disambiguation.png This article is about Mace
For other uses of Mace, see Mace (disambiguation).
This material is published under the OGL
Mace, Light
Simple Light Melee
Critical: ×2
Range Increment:
Type: Bludgeoning
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * 1 * 1
Diminutive * 1d2 * 1
Tiny * 1d3 * 2
Small 5 gp 1d4 2 lb. 5
Medium 5 gp 1d6 4 lb. 10
Large 10 gp 1d8 8 lb. 20
Huge * 2d6 * 40
Gargantuan * 3d6 * 80
Colossal * 4d6 * 160
  1. For values marked with an asterisk, the SRD directly gives neither this value nor a means to determine it.

EnhancementsEdit

Light Mace Material Enhancements
Material Average Masterwork1 Hardness hp2 Special
Steel 5 gp 305 gp 10 10
Adamantine 3,005 gp 20 13 Bypass hardness less than 20
Deep Crystal 1,005 gp 10 10 Psionic
Mundane Crystal 305 gp 8 8 No rusting
Darkwood n/a n/a n/a
Iron, Cold 10 gp 310 gp 10 10 Magical enchantments cost an additional 2,000 gp.
Mithral 2,005 gp 15 10 1/2 weight
Silver, Alchemical 25 gp 325 gp 8 6 −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus × bonus
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See AlsoEdit



Back to Main PageSystem Reference DocumentWeapons