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User:Franken Kesey/Elemental Ascendant (3.5e Class)/Old

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{{Help Wanted|Replacing powers with spells}}
<span style="color:Green; ">'''This variant was made for DMs that want cohesion and balance in relation to their worlds and other PCs. If you are not such a DM the original [[Vivika Viveka Spectre (3.5e Prestige Class)|Vivika Viveka Spectre]] may be more suitable. This page has a secondary utility of allowing those who do not like prestige classes or are more magic minded to reap Its benefits.'''</span>
{{author
|author_name=Franken Kesey
|date_created=3/23/12
|adopter=
|date_adopted=
|status=Ezekiel
|editing=
[[Will Save Progression::Good]]
[[Class Ability::<!-- Choose one of: Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Sneak Attack, Bardic Music, or Other. If multiple abilities apply, such as Arcane Spellcasting and Prepared Spellcasting would for a wizard, add a new "|Class Ability=" line for each additional ability. -->]]
[[Class Ability Progression::<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. -->]]
<!-- Delete any of the following alignments if they are not allowed in the class --> [[Allowed Alignments::Lawful Good]]
[[Allowed Alignments::Lawful Neutral]]
[[Allowed Alignments::Lawful Evil]]
[[Image:Yatri Viveka Spectre.jpg|right|310px]]
==Yatri Spectre==
{{quote
|What you intend to do to that helpless person over there is pure evil! Why don't you help his her friends out, and turn on your master? It is the only way towards righteousness. Oh, and philanthropy gives you great respect - why don't you try with your new friends over there. |orig=Dallia [[Elves, High (Race)|High Elf]] Yatri Spectre
}}
Yatri Spectres are those who like to captivate others to such a degree that they redefine others' morals. A Yatri Spectre ability of possession and control of the animate and inanimate makes them a force to be reckoned with. For when the voices inside your head tell you to stop fighting, or you lose control of your hands, the tiny unconscious alien looks a whole lot bigger! People say you have to be moral, you should listen to your conscience - I am your conscience!
===Making a <-class name->Yatri Spectere===
<-Strong points and weak pointsYatri spectres are those who like to control morals, or like to change the fates. Wisdom is of supreme importance for her abilities, Charisma has secondary importance, and effectiveness Dexterity can help with party members.->. '''Abilities:''' <agility and Armor Class -description of most important attributes for this class->. '''Races:''' <-description of relative likelihood of various races to join this class->.when you lose your mind!
'''Alignment:''' <-alignments allowed for this class, or write " Any"->.
'''Starting Gold:''' <-starting gold; YdZ->&times;10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp). '''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' <-Select "Simple" or "As [[rogue]]", "Moderate" or "As [[fighter]]", or "Complex" or "As [[wizard]]", to let players know which starting age category to use for 1st-level characters->. ===Becoming a Yatri Spectre=== Yatri spectres are those who like to control morals, or like to change the fates. Wisdom is of supreme importance for her abilities, Charisma has secondary importance, and Dexterity can help with agility and Armor Class - for when you lose your mind!
{| class="zebra d20"
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge(localall skills, taken individually)}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
'''{{Anchor|Groks}}([[Ps]]):''' At 1st level Yatri use their understanding of the world, and its "laws", to alter and use its wealth. Groks are neither spells nor powers, yet they mirror the effects of spells and powers on the following list. All groks can be done in anti-magic environments; and are not negated by ''[[SRD:Dispel Psionics|dispel psionics]]''. Yet they do not work in ''[[SRD:Null Psionics Field|null psionics fields]]''.
 
'''Weapon and Armor Proficiency:''' A yatri is proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]], plus the longsword, rapier, sap, short sword, shortbow, and whip. Yatri are proficient with [[SRD:Armor Proficiency (Light)|light armor]] and [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]). A yatri can cast yatri spells while wearing light armor without incurring the normal [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]]. However, like any other arcane spellcaster, a yatri wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A [[SRD:Multiclass Characters|multiclass]] yatri still incurs the normal [[SRD:Arcane Spell Failure Chance|arcane spell failure chance]] for arcane spells received from other [[SRD:Classes|classes]].
 
 
'''{{Anchor|Spells}}:''' A yatri casts arcane spells which are drawn primarily from the below table. She can cast any spell she knows without preparing it ahead of time, the way a wizard or a cleric must (see below).
 
To learn or cast a spell, a yatri must have a [[SRD:Wisdom|Wisdom]] score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a yatri’s spell is 10 + the spell level + the yatri’s [[SRD:Wisdom|Wisdom]] modifier.
 
Like other spellcasters, a yatri can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Yatri. In addition, she receives bonus spells per day if she has a high [[SRD:Wisdom|Wisdom]] score.
 
Unlike a [[SRD:Wizard|wizard]] or a [[SRD:Cleric|cleric]], a yatri need not prepare her spells in advance. She can cast any yatri spell at any time, assuming she has not yet used up her spells per day for that spell level. She does not have to decide ahead of time which spells she’ll cast. Unlike a [[SRD:Bard|bard]] or [[SRD:Sorcerer|sorcerer]], a yatri may know any number of spells in the following table.
{| class="sortable d20" style="text-align: left;"
| 7th || [[SRD:Microcosm|Microcosm]] || Telepathy || Compulsion || 17 || Yes
|}
<!--1st LEVEL: lvl 1 psion/wilder powers, telepath and seer domain, and sorcereryatri/wizard spells--><!--2nd LEVEL: lvl 2 psion/wilder powers, and sorcereryatri/wizard spells, and level 1 for all others--><!--3rd LEVEL: lvl 3 and 4 psion/wilder powers, and sorcereryatri/wizard spells, and level 2 and 3 for all others--><!--4th LEVEL: lvl 5 psion/wilder powers, and sorcereryatri/wizard spells, and level 4 for all others--><!--5th LEVEL: lvl 6 psion/wilder powers, and sorcereryatri/wizard spells, and level 5 for all others--><!--6th LEVEL: lvl 7 psion/wilder powers, and sorcereryatri/wizard spells, and level 6 for all others--><!--7th LEVEL, lvl 8 and 9 psion/wilder powers, and sorcereryatri/wizard spells, and level 7 and 8 for all others-->
'''{{Anchor|Dreamreaders Sharing}} ([[Ex]]):''' At 1st level as two full round actions, a Yatri can enter into a subjects dreams. This can only be done with willing creatures, and requires a dream reading drug. This may be done twice per day for every level in Yatri (24 times at 12th level).; and may not be repeated on a subject until the following day.
'''{{Anchor|Greater Possession}}([[Su]]):''' By taking 3 uninterrupted rounds, a Yatri gains the ability to take over half of a person's mind. The subject must roll an opposed DC( 10 + Yatri level + Yatri will save), or have part of the Yatri mind as per ''[[SRD:Mind Seed|mind seed]]'', referred to as a zoyk.
The zoyk is only active for important decisions, or if the Yatri, dies. While the Yatri is alive, the subject and the zoyk roll opposed will saves (see below for zoyk will save), for important decisions. The Yatri has no knowledge of his her zoyk unless its destroyed (which is all he she will know).
If a yatri dies he she can move his her mind to one of his her zoyks and take complete control of that side of the brain. A Yatri can only cast this once per week, and can only have a number of zoyks equal to his her (Yatri level + Wis mod)/ 7. When a Yatri creates a zoyk he she looses (at least) 2 [[Wis]], which is regained only if the Yatri rebinds to the zoyk. This however does not mean the zoyk has only 2 Wisdom. To find the zoyks [[Wis]] use the following equation: (sacrificed Yatri [[Wis]] + (Yatri level/4)) x 3. [[SRD:Protection from Evil|Protection from Evil]] removes a Yatri '''or''' its zoyk.
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