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Warlord (3.5e Class)

48 bytes removed, 21:22, 21 April 2019
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|9th||class="left" | +9/+4 || +6 || +3 || +6
| class="left" | [[#Skillful RecoveryX|Skillful RecoveryX]], Shield Block +3
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|17th||class="left" | +17/+12/+7/+2 || +10 || +5 || +10
| class="left" | [[#OpportunistBattle Mastery|OpportunistBattle Mastery]]
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'''{{Anchor|Evade Critical}} {{Ex}}:''' Although often more skilled than his opponents, a Warlord has seen too many battles won by one lucky blow from a falchion. At 6th level a Warlord becomes able to turn even the luckiest blow into a grazing strike. A number of times per day equal to his Dexterity modifier (minimum of 1/day) a Warlord can make a Reflex saving throw (DC = 20 + the enhancement bonus if any possessed by the weapon) to turn a critical hit dealt upon him into a normal hit. The Warlord must be aware of the attack and not flat-footed, and he must declare his attempt to reduce the effect of the critical hit '''before''' the damage from the hit is rolled.
 
'''{{Anchor|Battle Ardor}} {{Ex}}:''' The Warlord's sheer love of battle lends uncanny strength to his blows. Starting at 6th level, he gains an competence bonus equal to his Constitution bonus on all rolls made to confirm critical hits.
'''{{Anchor|Damage Reduction}} {{Ex}}:''' At 7th level, a Warlord gains [[SRD:Damage Reduction|Damage Reduction]]. Subtract 1 from the damage a Warlord takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three Warlord levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
'''{{Anchor|Improved Mettle}} {{Ex}}:''' A Warlord of 16th level gains the Improved Mettle ability. This functions exactly as Mettle, except that if the Warlord fails on a Will partial or Fortitude partial saving throw, he still only takes the partial effect instead.
'''{{Anchor|OpportunistBattle Mastery}} {{Ex}}:''' Once per round a A Warlord can make an attack of opportunity against an opponent who as just been struck for damage in melee notice the most subtle openings and cues offered by another characterhis opponents. This At 15th level, he gains a competence bonus equal to his Constitution bonus on melee attack counts as the Warlords rolls and melee damage rolls made whenever he makes an attack of opportunity for that round. Even a Warlord with the [[SRD:Combat Reflexes|Combat Reflexes]] feat cannot use this ability more than once per round. However a Warlord can choose to use this attack in conjunction with his [[SRD:Stand_Still|Stand Still]] feat to take away an opponents movement preemptively for this round.
'''{{Anchor|Impetuous Endurance}} {{Ex}}:''' Starting at 18th level a Warlords fighting spirit enables him to push his body beyond its normal limits of endurance. He no longer automatically fail any saving throw on a roll of 1. He can still fail a saving throw if his result fails to equal or beat the DC of the check. In addition he gains [[SRD:Diehard|Diehard]] as a bonus feat even if he doesn't meet the prerequisites. If he already has Die Hard from another source he may choose any other feat for which he does meet the prerequisites.
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