User:Spazalicious Chaos/The Book of Frenzied Warfare (3.5e Sourcebook)/True Frenzy

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True Frenzy

The list of manuevers in FIGHT!!! is not comprehensive. Not by a long shot. However, they are the most general and applicable in a wide variety of combat scenarios. What follows are narrower, specialized manuevers usable by anyone who can meet the prerequisites. Before you accuse me of ripping off of skill tricks, bear in mind they are useable whenever, not once an encounter like skill tricks are. Also, each manuever has a trigger; a requirement that must be present for the manuever to work. Finally, ANYONE can use these, for they cost nothing but being stuck in a shitty and/or awesome situation. Each of these manuevers is formatted thus:

  • Name- not really important; a rose is a rose and all that.
  • Prerequisites- basic qualifications your character must have; you can't expect any dork to be able to spiderman their way across walls.
  • Trigger- outside factors that must be present for the manuever to be used, be they environmental, prepared as an action, or set off by something else.
  • Manuever- the actual crunch itself, with how it works and what needs to be done, as well as final effects of success or failure.

Environmental Manuevers

These manuevers can only be used in particular environments, using surrounding features to attack or evade.

Special Target Manuevers

These manuevers allow special options for fighting enemies of various degrees, often using their own abilities against them.

Monster Manuevers

Maybe... just maybe... monsters need bloodshed too. It would be the very rare player character that can use these manuevers.