User:Techpriest88/Canvas2
| |||||||||
Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
Contents
Blacklight
“ | I saw what he saw. I know what he knew. His memories are my memories. | ” |
—ZEUS, the original blacklight. |
Class Traits
Role: | Skirmisher. |
---|---|
Power Source: | Aberrant. |
Key Abilities: | Constitution, Dexterity, Strength |
Armor Proficiencies: | Cloth. |
Weapon Proficiencies: | Blacklight unarmed strike, simple ranged, military ranged |
Bonus to Defense: | +2 Fortitude, +1 Reflex |
Hit Points at 1st Level: | 12 + Constitution score + Constitution score |
Hit Points per Level Gained: | 5 |
Healing Surges per Day: | 7 + Constitution modifier + Constitution modifier |
Trained Skills: | Athletics. From the class skills list below, choose four more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletcis (Str), Bluff (Cha), Endurance (Con), History (Int), Intimidate (Cha), Insight (Wis), Perception (Wis), Streetwise (Int) |
Build Options: | |
Class Features: | Inhuman Athletics, Living Weapon, Implement |
Creating a Blacklight
- Suggested Feat: (Human Feat:)
- Suggested Skills:
- Suggested At-Will Powers:
- Suggested Encounter Power:
- Suggested Daily Power:
- Suggested Feat: (Human Feat:)
- Suggested Skills:
- Suggested At-Will Powers:
- Suggested Encounter Power:
- Suggested Daily Power:
Blacklight Class Features
Blacklight have the following class features.
Inhuman Athleticism
You are physically superior to typical members of your race. When jumping, you divide your check result by 5 when starting from a standing position. If you use the move action only to jump, you may exceed your normal movement speed restrictions in this way. When climbing, you move your normal speed rather than one-half.
Living Weapon
Your unarmed attacks are significantly more effective than those of most other combatants. When you make a weapon attack such as a melee basic attack, you can use the blacklight unarmed strike, which is a weapon in the unarmed weapon group. This weapon has the off-hand weapon property and a +3 proficiency bonus, and it deals 1d8 damage. You must have a hand free to use your monk unarmed strike, even if you're kicking, kneeing, elbowing, or headbutting a target. Your blacklight unarmed strike can't be turned into a magic weapon, but it can inherit the properties of another magic weapon in your posession (see "Implements" below).
When wearing cloth armor or no armor, blacklights gain a +2 bonus to AC. Additionally, while you are not wearing heavy armor, you may use your Constitution modifier in place of your Dexterity or Intelligence modifier to determe your AC.
Implements
After you attune yourself to a weapon, you can use it as an implement when it is on your person. When you wear or hold your implement, you can add its enhancement bonus to the attack rolls and the damage rolls of weapon attacks you make using your blacklight unarmed strike. The weapon's characteristics - proficiency bonus, damage die, and weapon properties like defensive or high crit - are irrelevant to your implement powers.
Blacklight Powers
Blacklight powers revolve heavily around their ability to shapeshift, transforming portions of their bodies (or biomass) into weapons and shields, altering their form to disguise themselves or gain an advantage, or making use of their adaptability in more subtle ways. As a result, many of their powers have the polymorph keyword and some temporarily modify the properties of their blacklight unarmed strike.
Class Features
You have the Consume and Disguise powers.
Full power list here.
Back to Main Page → 4e Homebrew → Classes, Paragon Paths, and Epic Destinies