User:Spazalicious Chaos/The Book of Channeled Wonders(3.5e Sourcebook)

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Author: Spazalicious Chaos (talk)
Date Created: 1/16/2012
Status: The Begining
Editing: Clarity edits only please
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The Book of Channeled Wonders[edit]

A redefinition and complete overhaul of the D&D magic system and classes. It is a pretty well accepted fact that D&D magic breaks down hard and fast. However, few players (including myself) are willing to completely give up plot-changing power. Such power should not be souly in the hands of the arbitrator, but neither should it be automatic, let alone easy.

This supplement for the D&D game presents a complete rehaul of the D&D magic system, the introduction of the Triad of magic and the Spiritual magic type (creating the Triad- Arcane, Divine, Spiritual), as well as options for expanding and redefining magic and it's related systems, like alignments, planes, etc.

Contents[edit]

Introduction

What is Magic?
Origins of Magic
What Magic Should Be
What Magic Should Not Be

Chapter 1: Magic

Spell Casting
Spell Preparation
Learning Spells
Junctioned Casting
Ritual Casting

Chapter 2: Arcane Magic

Personal Power
Arcane Training
The Bard
The Wizard

Chapter 3: Divine Magic

Power of Faith
Alignment
Divine Training
The Cleric
The Paladin

Chapter 4: Spiritual Magic

Soul of the World
Spirits
Spiritual Training
The Druid
The Ranger

Chapter 5: Innate Magic

Spell-Like Ability Casting
Spell Talent
Learning Spells, Talented Perspective
The Adept
The Sorcerer

Chapter 6: Magic Systems

Summoning v Calling
Summoned Template
Beasts of Magic
Learning Spells from Monsters
Monstrous Junctioning and Rituals
Worlds of Magic
Planar Junctioning

Chapter 7: Magic Items

Creation
Binding
Alternatives to XP Cost