User:Lexmechanic

From Dungeons and Dragons Wiki
Revision as of 19:15, 27 October 2012 by Lexmechanic (talk | contribs) (Scarab Swarm: that detail makes things a little more workable.)
Jump to: navigation, search

Hello all,

I've been a fan of Dungeons & Dragon since around the time of version 3.5, when I discovered it. I love games and gaming. I particularly like to just see what has been done, take what I like, then reuse it and recombine it.

Dreameaters

I imagine this creature as a combination of artifice, necromancy, and enchantment. They use mystic devices that are grafted onto their bodies along with complimentary runes tattooed onto their skin. Together, these allow them to consume dreams that have been extracted from living victims in order to sustain their undeath. Additionally, their minds have been expanded by their addiction, giving many of them latent psionic potential. They are often modified with additional devices which allow them to project dream-energy in order to form a complex web of visual and auditory illusions, afflict enemies with dream-borne compulsions, or perform other feats. They use this power both in combat and in their everyday dealings with "dreamers", living sentient beings, whose societies they must infiltrate in order to ensure a continued supply of sustainence.

Dreameaters appear to be humanoid creatures of any race, but they are unnaturally gaunt. Their skin is leathery and grey, covered with runes tattooed onto it in swirling patterns. Their nose and ears are missing, as though worn away over the ages, while their mouths are simply stitched shut. Their unblinking eyes appear to be orbs of swirling cloudy fluid. They wear a harness of leather straps and metal bindings, riddled with tubes and arcane mechanisms -- at its center is device like a five-fingered metal claw, its talons burried in the flesh of their chest. The device is inscribed with runes that match the tattoos on their skin and is inset with an orb filled with the same cloudy grey-white fluid that fills the dreameater's eyes, pumping the fluid into their bodies.

Dreameater
Level ? Controller
Medium natural humanoid (undead, psionic)
XP ?
Initiative +? Senses Perception +?
HP ?; Bloodied ?
AC ?; Fortitude ?, Reflex ?, Will ?
Speed 6
Traits
Aura.png Troubling Visions (fear, illusion) ♦ Aura 1
Effect: Enemies within this aura take a -2 penalty to attacks against the dreameater.
Standard Actions
BasicMelee.png Slam ♦ At-Will
Attack: Melee 1 (one creature); +? vs. AC
Hit: ? damage.
Ranged.png Vivid Nightmare (illusion, psychic) ♦ Recharge D6 (5).gif D6 (6).gif
Attack: +? vs. Will
Hit: ? psychic damage, and the target makes a melee basic attack against an adjacent ally.
Move Actions
Become the Dreamer (illusion)
Effect: The dreameater psionically disguises itself as a Small or Medium humanoid. It may mimic specific individuals or invent an identity. It makes a Bluff check opposed by the passive Insight of anyone viewing it. (It can be assumed that the dreameater takes a 20 on this check, if already disguised at the beginning of an encounter.) Anyone with a higher passive Insight discerns the illusory nature of the disguise, seeing the dreameater's true form. If the dreameater acts out of character or otherwise comes under scrutiny, it makes another Bluff check opposed by an active Insight check, with the same results in case of failure. If posing as a person whose dreams it has previously consumed, it gains a +10 bonus to checks made to allay suspicion.
Skills Bluff +?
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)
Alignment -- Languages Common
Equipment Nightmare Mask, Siphon Harness


Thralls

The process of transforming dreams into the cloudy fluid that powers the dreameaters is necessarily cruel. Dreamers are forced into a magically sustained sleep and bound into a harness which siphons the energy of their dreams into a nightmarish distiller. They hang from the device like humanoid fruit as their vitality is sapped by the process. Living beings cannot survive in this way for long and eventually die. This is, however, the very same process by which dreameaters are "born". The huks are inscribed with the runic tattoos needed to reanimate them and the harness is reconfigured to feed dreams back into the abominations -- albiet at a much slower rate needed to only just maintain their undeath. These horrid victims become thralls to the dreameaters, barely rating at animal intelligence and functioning as the coven's manual laborers. If the need should arise, they can be granted a greater dosage of dreams, developing self-awareness and the talents as a full-fledged dreameater.

Dreameater Thrall
Level ? Controller
Medium natural humanoid (undead, psionic)
XP ?
Initiative +? Senses Perception +?
HP ?; Bloodied ?
AC ?; Fortitude ?, Reflex ?, Will ?
Speed 6
Skills None
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)
Alignment -- Languages None
Equipment Siphon Harness


Scarab Swarm

Scarab Swarm
Large natural animate (construct, swarm)
Senses Perception +?, darkvision
Immune forced movement (except from close and area attacks); Resist half melee and ranged; Vulnerable 5 close and area
Speed 6
Traits
Aura.png Swarm of Claws ♦ Aura 1
Whenever an enemy begins its turn within the aura, the scarab swarm makes a swarm of claws attack against the target as a free action.
Flowing Form
The scarab swarm's space consists of 4 contiguous squares. When it moves, each square of its space moves independently and simultaneously. They must remain contiguous at the end of each square of movement. If at the start of its turn the swarm is not contiguous, it must immediately use a move action to become contiguous.
Standard Actions
BasicMelee.png Claws
Attack: +? vs. AC
Hit: ? damage.
Melee.png Entrapping Swarm
Attack: +? vs. AC
Hit: ? damage, the target is entrapped (save ends). While entrapped, the target is immobilized, cannot make opportunity attacks against the scarab swarm, and its space is treated as part of the scarab swarm for the purpose of remaining contiguous. If the scarab swarm occupies spaces that would allow it to do so, it can flank with itself against an entrapped target.
Alignment Unaligned Languages --
Str (+) Dex (+) Wis (+)
Con (+) Int (+) Cha (+)

Scarab Swarm Tactics