User:Luigifan18:Viewtiful Warrior (3.5e Class)

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Date Created: November 8, 2012
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A fleet-footed fighter who draws his or her strength from theatrics. 20 Good Poor Good Good Other Full



Viewtiful Warrior

There are many sources one can turn to for power. Some use magic to empower themselves, unlocking the secrets of the universe through study, inborn power, or faith in a deity or in nature. Some use their ki to empower themselves. Some use the power of their mind to break their enemies. Some simply master weapons, some get incredibly angry, and some use fancy special techniques. The Viewtiful Warrior is none of these (well, okay, he's kind of the last one, but those who follow the Sublime Way might be insulted by the comparison). No, the Viewtiful Warrior gets his strength from the force known only as "Viewtiful Effects", or "VFX". He fights with style, and this is his strength.

Making a Viewtiful Warrior

The Viewtiful Warrior uses VFX to enhance his effectiveness and do things that nobody else can. But he must do so judiciously, for VFX has its limits. If used too much, the VFX will temporarily leave him, and then he becomes vulnerable. He can fight well enough on his own, but he appreciates having friends to watch his back while he recharges, as regaining his power tends to take him a while.

Abilities: Charisma is by far the Viewtiful Warrior's most important ability, as many of his class abilities depend on it (his strength stems from living his life in the spotlight, after all). After that, he needs Dexterity to enhance his dodging abilities, and Strength to enhance his melee damage and chances of hitting. Constitution is (as always) useful for hit points, as the Viewtiful Warrior's hit die is a little small for a melee fighter. Last in the order of importance is Wisdom (for Will saves) and Intelligence (for skill points).

Races: Humans, with their love of being the center of attention, are very likely to pursue this path if they find they have the talent for it. Gnomes also find this path quite appealing, as it melds well with their natural abilities. Dwarves and elves don't quite get it - they find Viewtiful Warriors a bit distasteful and showoffish.

Alignment: Any.

Starting Gold: 6d6×10 gp (210 gp).

Starting Age: Simple.

Table: The Viewtiful Warrior

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Maximum VFX Points VFX Recharge Rate
Fort Ref Will
1st +1 +0 +2 +2 VFX, Improved Unarmed Strike, Unarmed Mastery, You're Too Slow!, Double Jump, VFX Slow 8 1/3 rounds
2nd +2 +0 +3 +3 Voomerang, Shocking Pink, Viewtiful Dodge 9 1/3 rounds
3rd +3 +1 +3 +3 Evasion, Air Pummel 10 1/3 rounds
4th +4 +1 +4 +4 Red Hot Kick 11 1/2 rounds
5th +5 +1 +4 +4 VFX Mach Speed or VFX Replay 12 1/2 rounds
6th +6/+1 +2 +5 +5 Yatagarashi or Desperado 13 1/2 rounds
7th +7/+2 +2 +5 +5 VFX Zoom 14 1/2 rounds
8th +8/+3 +2 +6 +6 VFX Mach Speed Level 2 and/or Desperado Level 2 15 1/round
9th +9/+4 +3 +6 +6 Improved Evasion 16 1/round
10th +10/+5 +3 +7 +7 Stunning Fist 17 1/round
11th +11/+6/+1 +3 +7 +7 Ukemi 18 1/round
12th +12/+7/+2 +4 +8 +8 VFX Mach Speed Level 3 and/or Desperado Level 3 19 1/round
13th +13/+8/+3 +4 +8 +8 20 1/round
14th +14/+9/+4 +4 +9 +9 Viewtiful Forever 21 1/round
15th +15/+10/+5 +5 +9 +9 22 1/round
16th +16/+11/+6/+1 +5 +10 +10 23 2/round
17th +17/+12/+7/+1 +5 +10 +10 24 2/round
18th +18/+13/+8/+2 +6 +11 +11 25 2/round
19th +19/+14/+9/+4 +6 +11 +11 26 2/round
20th +20/+15/+10/+5 +6 +12 +12 Take 2 28 2/round

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Concentration (Con), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Iajitsu Focus (), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Knowledge (Theater) (Int), Listen (Wis), Martial Lore (Int), Move Silently (Dex), Perform (Cha), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).

Class Features

All of the following are class features of the Viewtiful Warrior.

Weapon and Armor Proficiency: Viewtiful Warriors are proficient with all simple weapons and three martial weapons, but most prefer not to use them. Viewtiful Warriors are not proficient with any armor or shields. A hero doesn't block, he dodges with style!

VFX: VFX is what suffuses the Viewtiful Warrior's being and grants him his powers. This mystical energy is born from the essence of drama and style. A Viewtiful Warrior has a pool of VFX that recharges over time. So long as he retains 1 point of VFX, he has abilities that easily rival the mightiest of mundane warriors, but if it runs out completely, he's reduced to a mere warrior until at least 8 points have recharged.

VFX does not recharge while ANY VFX power (Slow, Mach Speed, Replay, Zoom) is in use!!!

Improved Unarmed Strike: Viewtiful Warriors disdain weaponry - their fists and feet are all they need. A Viewtiful Warrior gains Improved Unarmed Strike as a bonus feat at 1st level. He retains this even if he runs out of VFX.

Unarmed Mastery (Ex): Viewtiful Warriors are natural experts at unarmed combat. In fact, their unarmed attack ability is equal to a monk's! A Viewtiful Warrior is considered armed when making unarmed attacks and does not provoke attacks of opportunity. His unarmed attack damage and ability to penetrate damage reduction is equal to a monk of the same size category and class level. However, he does lose this enhanced damage if he runs out of VFX.

VFX Slow: The first VFX power a Viewtiful Warrior develops is VFX Slow. As an immediate action, the Viewtiful Warrior can tap into his VFX to slow down the world around him, out to a radius of 100 feet per level. The Viewtiful Warrior himself loses 5 feet of movement speed while this power is in effect, but everything around him behaves as if slowed, even if otherwise immune to such effects. Time itself slows down - objects fall slower, projectiles move slower, everything moves slower. VFX Slow costs 1 VFX point per round that it remains in effect (paid at the beginning of the Viewtiful Warrior's turn), but it can be deactivated with a free action or an immediate action (depending on whether or not it's the Viewtiful Warrior's turn). In addition to slowing things down, VFX Slow has the following effects:

  • The Viewtiful Warrior's attacks become more dramatic, and therefore more powerful. He adds his Charisma modifier (minimum +1) to all attack and damage rolls. In fact, he adds his Charisma modifier to all damage sustained by anything other than himself or his allies from any source, simply by making the impact more dramatic. (He adds his Charisma modifier twice to attacks that he himself makes, but if his Charisma modifier is 0 or less, this still only adds +1 to the damage roll.)
  • The Viewtiful Warrior can dodge just about anything, but at a price. As long as VFX Slow remains in effect, the Viewtiful Warrior gains a +20 dodge bonus to AC and Reflex saves (in addition to the . However, anything that misses him by 20 or less is not subject to the "You're Too Slow!" ability and immediately costs him a move action from his next round (which he spends performing Matrix-style acrobatics) and 4 VFX points (or all of his VFX points if he has less than that remaining). The move action and VFX cost for a narrow dodge can only be incurred once per round.
  • The Viewtiful Warrior can, with good timing, strike a projectile (such as a bullet or projectile) to send it in the opposite direction. To pull this off, he must make an attack roll that equals or exceeds the attack roll result of the projectile attack (this can be done as an immediate action, a swift action, or an attack action (a standard action or part of a full attack)). The projectile's trajectory depends on how he strikes it. If he punches the projectile, it goes back the way it came. If he kicks it, it flies upwards at a 45-degree angle. The redirected projectile is even more dangerous than it was originally. It uses the Viewtiful Warrior's attack roll as its new attack roll, and if the redirected projectile strikes any enemy (especially the one who originally launched it), it stuns its victim (as a stunning fist attack) for 1 round with no save allowed.
  • Explosions in the area of VFX Slow become bigger and more dramatic, and do more damage as a result. The area and damage of all explosions subjected to a VFX slow effect is doubled (damage is doubled before the Viewtiful Warrior's Charisma modifier is applied). Needless to say, fireball'" and related spells subjected to this effect become ludicrously deadly. However, timed explosives are delayed by VFX Slow, just like everything else; the time until detonation is effectively doubled.
  • Propellers are slowed down and stop generating lift. Anything dependent on a propeller to fly is brought down to the ground. This effect ends when VFX Slow does, allowing the object or creature to return to its original altitude.
  • Liquids expand in volume, causing the level of a body of water to rise. A pool of liquid can expand to cover up to 50 additional cubic feet per Viewtiful Warrior level. The liquid shrinks down to its original volume when the VFX Slow effect ends. Very large liquid bodies, such as an ocean, aren't strongly affected by this.
  • Balloons swell up (yet somehow never burst as a result of this), and anything being carried by said balloons is hoisted higher up into the air. When VFX Slow ends, the balloons return to their original proportions and altitude.

Time stop, haste, and other effects that temporally accelerate a creature can cancel out VFX Slow (and are likewise canceled out by VFX Slow), but only for the creatures under said effects.

Double Jump: A Viewtiful Warrior may jump while in the air. Once he does so, he must somehow stabilize his weight (typically by resting it on the ground, but anything that would allow him to use a movement speed he actually has works) before doing so again. When jumping from the ground, he may wait for the peak of his jump before jumping again. If falling, using this ability reduces falling damage to only apply from the point the jump was made from (which can negate it entirely, if the Viewtiful Warrior jumps close to the ground). This is a VFX ability, but does not actually consume any VFX points.

Viewtiful Dodge (Ex): A Viewtiful Warrior has a dodge bonus to AC equal to his Wisdom modifier or ½ his class level (rounded down), whichever is higher. He also gains a bonus to attack and damage rolls against stunned or paralyzed opponents equal to this dodge bonus.

You're Too Slow! (Ex): Any creature that misses the Viewtiful Warrior with all of its attacks in the round in melee is stunned for 1 round. This class ability is not lost if the Viewtiful Warrior runs out of VFX.

Evasion (Ex): A Viewtiful Warrior of 3rd level or higher is highly skilled at dodging attacks. If subject to an effect that would ordinarily allow a Reflex save for half damage, he instead takes no damage on a successful save. He does not gain the benefit of evasion if he's lost his VFX due to overuse.

Air Pummel (Ex): Starting at 3rd level, a Viewtiful Warrior is just as skilled at launching multiple attacks in the air as he is on the ground. Furthermore, while in midair, he can descend at a mere 5 feet per round simply by repeatedly making attacks - even if those attacks are aimed at empty space. He must use a full attack action in order to utilize this benefit, and cannot move from the square he occupies.

Red Hot Kick (Ex): The signature move of the Viewtiful Warrior (other than his VFX), this fanciful move is a midair kick that drops to the ground at a 45-degree angle until it reaches the ground or something that can be attacked.

Ex-Viewtiful Warrior

Viewtiful Warriors temporarily lose most of their class features if they run out of VFX, but this is only until they can recharge to basic capacity. Rumor has it that a strong incursion of reality can deactivate a Viewtiful Warrior's powers unless he has a supportive audience; his powers may be suppressed in a dead magic zone. But really, it's not possible to be an ex-Viewtiful Warrior... well, not unless you somehow lose your V-Watch... but especially strong Viewtiful Warriors don't even lose their powers then. Once you can activate the power of Henshin, it's always a part of you.

Epic Viewtiful Warrior

Table: The Epic Viewtiful Warrior

Hit Die: d8

Level VFX Points Special
21st 29
22nd 30
23rd 31 Bonus Feat
24th 32
25th 33
26th 34 Bonus Feat
27th 35
28th 36
29th 37 Bonus Feat
30th 38

4 + Int modifier skill points per level.

VFX: VFX doesn't recharge any faster after 20th level, though the maximum VFX limit still increases by 1 point with each level.

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic Viewtiful Warrior gains a bonus feat (selected from the list of epic Viewtiful Warrior bonus feats) every 3 levels after 20th.

Epic Viewtiful Warrior Bonus Feat List: <-list of bonus epic feats->.

Human Viewtiful Warrior Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.





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