User:Aarnott/Lego Bin 1
Contents
Feats
Weapon Resonance [General, Fighter]
Prerequisite: BAB +3
Benefit: Once per day as a free action you can enter a trance-like state where you and your weapon resonate as one fluid whole. For 5 rounds your weapon has an enhancement bonus of +1 per 3 BAB you have. This enhancement bonus is non-magical, however, and can function even if the weapon is dispelled or in the presence of an anti-magic field. The bonus overlaps existing enhancement bonuses.
You may use this ability an additional time per day at 6th level, 12th level, and 18th level.
Armor Resonance [General, Fighter]
Prerequisite: BAB +3
Benefit: Once per day as a free action you can enter a trance-like state where you and your armor or shield resonate as one fluid whole. For 5 rounds your armor or shield has an enhancement bonus of +1 per 3 BAB you have. This enhancement bonus is non-magical, however, and can function even if the item is dispelled or in the presence of an anti-magic field. The bonus overlaps existing enhancement bonuses.
You may use this ability an additional time per day at 6th level, 12th level, and 18th level.
Sudden Anti-Magic [General, Fighter]
Prerequisite: BAB +11
Benefit: Once per day as an immediate action you can create an antimagic field around yourself with a caster level equal to your BAB. This effect lasts until the end of your next turn.
When you get a BAB of +15, you can use this ability once every 5 minutes. When you get a BAB of +20, you can use this ability once every 1d4+1 rounds.
Perceptive [Skill]
Prerequisite: Listen 4 ranks, Spot 4 ranks, both must be class skills
Benefit: Perceptive feat bonuses are based on your ranks in the new skill it grants: Perception.
Combine the two skills Spot and Listen into the new skill Perception. Combine the skill points you had spent in both into this new skill (any points that would exceed your maximum allowed for your level are now free and can be re-spent). You can use the new skill check in place of both the old ones. If your class offers either Spot or Listen as a class skill, then Perception is a class skill.
- 8 ranks: You gain a +2 bonus to Perception checks.
- 13 ranks: You can reduce the effects of concealment against you by up to 20%.
- 18 ranks: If you have lost your sense of hearing or sight, you can still use Perception checks for these purposes.
- 23 ranks: You can see and hear creatures on the ethereal plane or under the effects of silence or invisibility.
Special: Bonuses to Spot or Listen from racial abilities, class features, magic items, etc. will receive that bonus only to that part of a Perception check.
Original idea from Hooper [1]
Stealthy [Skill]
Prerequisite: Hide 4 ranks, Move Silently 4 ranks, both must be class skills
Benefit: Stealthy feat bonuses are based on your ranks in the new skill it grants: Stealth.
Combine the two skills Hide and Move Silently into the new skill Stealth. Combine the skill points you had spent in both into this new skill (any points that would exceed your maximum allowed for your level are now free and can be re-spent). You can use the new skill check in place of both the old ones. If your class offers either Hide or Move Silently as a class skill, then Stealth is a class skill.
- 8 ranks: You gain a +2 bonus to Stealth checks.
- 13 ranks: Once per day, you may reroll a Stealth check, taking the higher result.
- 18 ranks: Once per day, when take 10 on a Stealth check, treat it as a 15 instead.
- 23 ranks: You can Hide in Plain Sight like the SRD:Ranger class.
Special: Bonuses to Hide or Move Silently from racial abilities, class features, magic items, etc. will receive that bonus only to that part of a Stealth check.
Original idea from Hooper [2]
Athletic [Skill]
Prerequisite: Climb 4 ranks, Jump 4 ranks, Swim 4 ranks, all three must be class skills
Benefit: Athletic feat bonuses are based on your ranks in the new skill it grants: Athletics.
Combine the three skills Climb, Jump, and Swim into the new skill Athletics. Combine the skill points you had spent in all three into this new skill (any points that would exceed your maximum allowed for your level are now free and can be re-spent). You can use the new skill check in place of both the old ones. If your class offers any of Climb, Jump, or Swim as a class skill, then Athletics is a class skill.
- 8 ranks: You gain a +2 bonus to Athletics checks.
- 13 ranks: Once per day, you may reroll a Athletics check, taking the higher result.
- 18 ranks: Once per day, when take 10 on a Athletics check, treat it as a 15 instead.
- 23 ranks: BLARG...
Special: Bonuses to Hide or Move Silently from racial abilities, class features, magic items, etc. will receive that bonus only to that part of a Stealth check.
Original idea from Hooper [3]
Disabler [Skill]
Prerequisite: Disable Device 4 ranks, Open Lock 4 ranks, both must be class skills
Benefit: Disabler feat bonuses are based on your ranks in the new skill it grants: Disable.
Combine the two skills Disable Device and Open Lock into the new skill Disable. Combine the skill points you had spent in both into this new skill (any points that would exceed your maximum allowed for your level are now free and can be re-spent). You can use the new skill check in place of both the old ones. If your class offers either Disable Device or Open Lock as a class skill, then Disable is a class skill.
- 8 ranks: You gain a +2 bonus to Disable checks.
- 13 ranks: BLARG
- 18 ranks: BLARG
- 23 ranks: BLARG
Special: Bonuses to Disable Device or Open Lock from racial abilities, class features, magic items, etc. will receive that bonus only to that part of a Disable check.
Original idea from Hooper [4]