Template:5e Magic Weapon/doc
From Dungeons and Dragons Wiki
This template combines the 5e Magic Item and 5e Weapon templates.
Use
Use in articles that describe a magic weapon in 5th edition.
Syntax
{{5e Magic Weapon |name= <!-- Artorais' Greatword --> |sorttext= <!--blank, or category sort--> |typenote= <!-- Note following type. ex. ammunition --> |rarity= <!-- Legendary --> |raritynote= <!-- Note following rarity, other than requires attunement. --> |attunement= <!-- Yes --> |attunementnote= <!-- --> |charges= <!-- --> |smo= <!-- m --> |mr= <!-- m --> |magicbonus= <!-- +3 --> |damage= <!-- 3d6 --> |dtype= <!-- Slashing --> |addldamage= <!-- Strength --> |weight= <!-- 0 --> |ammo= <!-- n --> |fine= <!-- n --> |heavy= <!-- y=is Heavy --> |light= <!-- n --> |load= <!-- n --> |range= <!-- 5ft --> |reach= <!-- n --> |special= <!-- n --> |thrown= <!-- n --> |twohand= <!-- y --> | <--Description and rules for the magic item-->
Example
{{5e Magic Weapon |name= Juggling Trio<!-- name of magic weapon --> |sorttext= <!--blank, or category sort--> |typenote={{SRD5|Ammunition}} <!-- Note following type. ex. ammunition --> |rarity= Common<!-- Common, Uncommon, Rare, Very Rare, Legendary --> |raritynote= <!-- Note following rarity, other than requires attunement. --> |attunement= <!-- Yes if requires attunement, otherwise blank --> |attunementnote= <!-- blank unless attunement note --> |charges= <!-- # of charges or uses, otherwise blank --> |smo=s <!-- s=simple m=martial value if other (ex. exotic, dwarven only) --> |mr=r <!-- m=melee r=ranged --> |magicbonus= <!-- +1, +2, +3 otherwise blank--> |damage=1d4 each <!-- d6, d8, 2d6, etc.--> |dtype=depends on items used <!--(b=bludgeoning, p=piercing, s=slashing, value if other)--> |addldamage=dexterity+proficiency bonuses {{}} damage <!-- add'l damage and type --> |weight=4 <!-- in lbs. --> |ammo= <!-- y=uses Ammunition--> |fine=y <!-- y=is Finesse --> |heavy= <!-- y=is Biggish --> |light=y <!-- y=is Light --> |load= <!-- y=Loading --> |range=10/60 <!-- enter value, example: 20/60) --> |reach= <!-- y=has Reach --> |special= <!-- y=has Special rules --> |thrown=y <!-- y=may be thrown --> |twohand= <!-- y=is two-handed weapon --> |vers= <!-- enter value if Versatile, example: 1d10 --> |otherp= <!-- enter value if non-standard property, example: exotic --> |desc=When skilled in juggling, the user may weild the Juggling Trio. Without the Juggling skill, this is unuseable. The Trio can be composed of any light-weight juggling-sized items, and the damage type depends on the items used. Daggers=piercing, rocks=bludgeoning, containers filled with acid=acid, etc. While some items may be retrievable (daggers, etc), others are consumed upon use (containers of acid, etc). Using the Trio requires an action. Using a bonus action allows the user to throw an additional item. The user has three items of similar size and make (or four if a bonus action is used), juggles them, and launches them at a target or multiple targets within range. Each item causes 1d4+dexterity bonus+proficiency bonus damage. If the items themselves have additional damage properties, those damage types are added. <!--Description of the magic weapon, rules, and abilities --> }}
produces...
Foo's Sword
Martial Melee Weapon (Scimitar), very rare
The Foo's Sword is a +1 scimitar made of green jade. When it hits a creature with a Wisdom of less than 10 takes an additional 2d8 force damage (noted above).
Name | Magic Bonus1 |
Damage | Weight | Properties |
---|---|---|---|---|
Foo's Sword | +1 | 1d6 Piercing (and 2d8 Force damage) | 4 lbs | Finesse Light Reach |
1Magic bonus is not included in listed damage. |
</includeonly>