Template:5e Magic Weapon/doc

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This template combines the 5e Magic Item and 5e Weapon templates.

Use

Use in articles that describe a magic weapon in 5th edition.

Syntax

{{5e Magic Weapon
|name= <!-- Artorais' Greatword -->
|sorttext= <!--blank, or category sort-->
|typenote= <!-- Note following type. ex. ammunition -->
|rarity= <!-- Legendary -->
|raritynote= <!-- Note following rarity, other than requires attunement. -->
|attunement= <!-- Yes -->
|attunementnote= <!--  -->
|charges= <!--  -->
|smo= <!-- m -->
|mr= <!-- m -->
|magicbonus= <!-- +3 -->
|damage= <!-- 3d6 -->
|dtype= <!-- Slashing -->
|addldamage= <!-- Strength -->
|weight= <!-- 0 -->
|ammo= <!-- n -->
|fine= <!-- n -->
|heavy= <!-- y=is Heavy -->
|light= <!-- n -->
|load= <!-- n -->
|range= <!-- 5ft -->
|reach= <!-- n -->
|special= <!-- n -->
|thrown= <!-- n -->
|twohand= <!-- y -->
|
<--Description and rules for the magic item-->

Example

{{5e Magic Weapon
|name= Juggling Trio<!-- name of magic weapon -->
|sorttext= <!--blank, or category sort-->
|typenote={{SRD5|Ammunition}} <!-- Note following type. ex. ammunition -->
|rarity= Common<!-- Common, Uncommon, Rare, Very Rare, Legendary -->
|raritynote= <!-- Note following rarity, other than requires attunement. -->
|attunement= <!-- Yes if requires attunement, otherwise blank -->
|attunementnote= <!-- blank unless attunement note -->
|charges= <!-- # of charges or uses, otherwise blank -->
|smo=s <!-- s=simple m=martial value if other (ex. exotic, dwarven only) -->
|mr=r <!-- m=melee r=ranged -->
|magicbonus= <!-- +1, +2, +3 otherwise blank-->
|damage=1d4 each <!-- d6, d8, 2d6, etc.-->
|dtype=depends on items used <!--(b=bludgeoning, p=piercing, s=slashing, value if other)-->
|addldamage=dexterity+proficiency bonuses {{}} damage <!-- add'l damage and type -->
|weight=4 <!-- in lbs. -->
|ammo= <!-- y=uses Ammunition-->
|fine=y <!-- y=is Finesse -->
|heavy= <!-- y=is Biggish -->
|light=y <!-- y=is Light -->
|load= <!-- y=Loading -->
|range=10/60 <!-- enter value, example: 20/60) -->
|reach= <!-- y=has Reach -->
|special= <!-- y=has Special rules -->
|thrown=y <!-- y=may be thrown -->
|twohand= <!-- y=is two-handed weapon -->
|vers= <!-- enter value if Versatile, example: 1d10 -->
|otherp= <!-- enter value if non-standard property, example: exotic -->
|desc=When skilled in juggling, the user may weild the Juggling Trio. Without the Juggling skill, this is unuseable. The Trio can be composed of any light-weight juggling-sized items, and the damage type depends on the items used. Daggers=piercing, rocks=bludgeoning, containers filled with acid=acid, etc. While some items may be retrievable (daggers, etc), others are consumed upon use (containers of acid, etc). Using the Trio requires an action. Using a bonus action allows the user to throw an additional item. The user has three items of similar size and make (or four if a bonus action is used), juggles them, and launches them at a target or multiple targets within range. Each item causes 1d4+dexterity bonus+proficiency bonus damage. If the items themselves have additional damage properties, those damage types are added. <!--Description of the magic weapon, rules, and abilities -->
}}

produces...


Foo's Sword
Martial Melee Weapon (Scimitar), very rare
The Foo's Sword is a +1 scimitar made of green jade. When it hits a creature with a Wisdom of less than 10 takes an additional 2d8 force damage (noted above).

Name Magic
Bonus1
Damage Weight Properties
Foo's Sword  +1  1d6 Piercing (and 2d8 Force damage) 4 lbs Finesse   Light   Reach  
1Magic bonus is not included in listed damage.

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