Talk:Mastered Ability (3.5e Feat)

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Revision as of 23:26, 27 June 2022 by Surgo (talk | contribs)
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Ratings

RatedOppose.png Surgo opposes this article and rated it 0 of 4.
This pushes basically your entire character off the RNG to the level of insanity.

At level 11, you can easily get a 26 score of your choice. So that immediately gives you a +8 to saves, +8 to initiative, +8 to AC, and +8 to attack rolls. Then double everything at level 16, where you'd normally have a 30 without too much trouble in your ability score. Yeah, free +20 to everything right there!

The "downside" isn't even a downside. Imagine you're a caster, like a Cleric, so you only care about wisdom. So you just pick your normal dump stats never raise above a 10 and who cares. You get full BAB once you cast Divine Power and persist it, so it being tied to BAB doesn't matter. (Also this feat plays very badly with other homebrew feats like Improved Attack Bonus so you get to join in the fun as a Wizard too.)