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→Defense and Attack: Grammar check
== Defense and Attack ==
Several refferences references to "target" will be made in this section. Your target is the thing you attacked last, and is very much a facing rule. While you take no attck attack penalties when attacking multiple targets, only the last target counts as your target. If it is a space due to an area effect, your target is a space. This also goes for non-attack actions; a lock is your targwet target while picking it, your friend is your target while healing him, etc. Attacks from things that are not your target result in a -2 penalty to defense, while attacks that come from directly oppisite opposite your target always target your Surprise Defense.
Making an attack is resolved normally. Absolutely no changes here. Sorry for the let down, but I'm finding nothing wrong with attacks. A few additions have been made to melee attacks to get people moving: every melee attack allows the character to take a five foot step. This will be important in regards to defense. This is for a main (single at full BAB) attack.
Under this sytem system iterative attacks (all attacks past the first one) are taken as a single move action. If you have multiple iterative attacks, all of them count as one move action. In this combat system, iterative attacks represent desparate desperate flurries and sucker punches, intended to deal damage quickly in a short space of time.
Armor Class will be expanded with Dodge and Parry, as detailed below. Each entry has a Standard, Defensive , and Evasive form, representing regular armor class, fighting defensively, and total defense respectively. These rules superceed supersede those in the PHB. Each entry finishes with a Near Miss threshold. A Near Miss often has a partial effect on the target. Attacks that fall below even a Near Miss fail entirely, and may threaten the surrounding environment.
=== Parry Defense ===
'''Parry''' defenses involve the interception of a blocking object between the defender and the attack, and opperates operates on the following levels-:*Standard Parry uses an intercepting weapon or shield of the defenders defender's choice, forcing the attacker to strike the weapon on a near miss. If a natural weapon intercepts, the defender takes the attacker 's Strength modifier in damage, which is reduced by the defenders COnstitution defender's Constitution modifier in addition to any other DR.*Defensive Parry doubles the shield bonus to armor class. If the defender lacks a shield, he instead gains +2 shield bonus to armor class. However, this comes with a -4 penalty to attack rolls that round.
*Evasive Parry duplicates the effects of a Defensive Parry as a full round action, but does not suffer penalties for attacks that do not come from your target, though attacks that come from behind still target your Surprise Defense.
NOTE- : Parry Defense is ineffective against projectile ranged attacks, and is halved in regards to those attacks if they originate outside your melee reach. Touch attacks also half halve a Parry defense, regardless of origin.
Near Miss- : 10+Armor+Shield+Natural Armor+universal defense mods
=== Dodge Defense ===
'''Dodge''' defenses involve manuevering maneuvering away from an attack, and opperates operates on the following levels-:
*Standard Dodge forces a 5ft step on a near miss that provokes an attack of opportunity, but never from your target.
*Defensive Dodge Doubles doubles Dodge bonuses at the cost of -4 to attacks that round, or a +2 Dodge bonus to AC if the defender has no Dodge bonus. A near miss forces a five foot step that forces an attack of opportunity, but never from your target. You may still attack, but at -4 peanltypenalty.
*Evasive Dodge duplicates the effects of Defensive Dodge as a full round action, but on a near miss you may take a five foot step that does not provoke an attack of opportunity.
NOTE- : Dodge is useless if you cannot take a five foot step. If this is not possible, then a near miss is counted as a hit.
Near Miss- : 10+Dex+Dodge+universal defense mods-Armor Check Penalty
'''Uncanny Dodge Rewrite:''' Whenever subject to an attack that would normally target your Surprise Defense, you may instead Dodge, though all the restrictions for Dodge still apply, including the 5 foot step.
=== Surprise Defense ===
'''Surprise''' uses the following formula- : '''10+Armor+Natural Armor+Universal defense mods.''' Unlike damage that was dealt by blasting through othe other forms of defense, Surprise is when you are unaware of an attack and the attacker is free to work around your armor, utilizing the chinks and flaws. Any condition that leaves you flat-footed reduces you to your Surprise Defense. The only exception is touch attacks, which still target your Suprise Surprise Defense but without any of the Armor or Natural Armor bonuses. Yeah, it would suck to be you...
Unlike the other defenses, there is no Defensive and Evasive form for Surprise Defense.
Near Miss- : 10-Dex penalty only-Armor Check Penalty
'''Minor Sneak Attack Rewrite:''' Whenever an attack would target Surprise Defense, you deal extra damage. That's it.
=== Universal Defense Bonuses ===
These apply to all your Defense traits- : Circumstantial, Deflection, Sacred, Profane, Size, Cover, and Insight. Racial and Alchemical bonuses are gone and change into one of the other types, probably natural armor or insight...
== Parry, Dodge and Combat Expertise ==