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Dungeonomicon (3.5e Sourcebook)/Economicon

12 bytes added, 00:49, 27 November 2012
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Wish and the Economy: Grammar check
== ''Wish'' and the Economy ==
An [[SRD:Efreeti|Efreeti]] can provide a ''[[SRD:Wish|wish]]'' for any magical item of 15,000 gp or less. A Balor can ''[[SRD:Greater Teleport|greater teleport]]'' at will, but can only carry 30 pounds of currency while doing so. Even in platinum pieces, that's 15,000 gp worth of metal. The long and the short of it is – at the upper end of the economy , currency has no particular purchasing power , and magic items of 15,000 gp value or less are viewed as wooden nickels at best. You can spend 15,000 gp and get magic items, but people in the know won't sell you a magic item worth 15,001 gp for money. That kind of item can only be bought for love. Or human souls. Or some other planar currency that is not replicable by chain -binding a room full of Efreet to make in bulk. Powerful characters actually can have bat caves that have sword racks literally ''covered'' in 15,000 gp magic items. It's not even a deal because they could just go home and slap some Efreet around and get some more. But even a single major magic item – that's heavy stuff that such characters will notice. Those things ''don't'' come free with hope alone, and every archmage knows that.
Powerful characters actually can have bat caves that have sword racks literally ''covered'' in 15,000 gp magic items. It's not even a big deal, because they could just go home and slap some Efreet around and get some more. But even a single '''major''' magic item – that's heavy stuff that such characters will notice. Those things ''don't'' come free with hope alone, and every archmage knows that.
== Wartime Economies Make for Shortages ==
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