3,603
edits
Changes
should be wearing *heavy* armor and a *great* shield
For each virtual size category (including those granted by other effects), the Juggernaut Knight's threatened area for melee attacks expands by five feet. However, the Juggernaut Knight's reach '''does not''' expand. To make an Attack of Opportunity, the Juggernaut Knight must make a Jump check (DC 10 for every 5 feet of movement; this is not halved even if you count as having a running start). If successful, the Juggernaut Knight moves to the closest square such that he could reach his target and can attack. If failed, the Juggernaut Knight still moves but cannot attack and falls prone. This movement provokes Attacks of Opportunity, but not from the Juggernaut Knight's target.
'''{{Anchor|Golem Traits}} {{Ex}}:''' At 2nd level, the Juggernaut Knight's armor begins to become imbued with a reflection of his own life force, and in turn he gains some construct traits. He gains low-light vision and darkvision out to 60 feet. He becomes immune to poison, sleep effects, paralysis, stunning, disease, and death effects. He is constantly under the effect of an ''adapt body'' spell. And finally, he gains 50% fortification. As a result, however, he only gains half the benefit from cure spells and effects, though repair spells now work on the colossus knight as if they were a construct. This class feature only applies so long as the Juggernaut Knight is wearing his heavy armor.
'''{{Anchor|Juggernaut Defense}} {{Ex}}:''' When an ally within the Juggernaut Knight's threatened area is attacked with an effect that requires an attack roll, he may attempt to intercept the attack and take the blow instead. He makes a Jump check (DC equal to the attack roll; this is not halved even if you count as having a running start). If successful, the Juggernaut Knight moves adjacent to his ally into a square that would intercept the attack (this can include his ally's square if necessary). This movement provokes Attacks of Opportunity, though not from the original attacker.
'''{{Anchor|Unstoppable Force}} {{Ex}}:''' For every five feet a Juggernaut Knight moves before attacking, he gains a +1 Circumstance bonus to Strength for his next attack only, up to his class level.
'''{{Anchor|Immovable Object}} {{Ex}}:''' At 5th level, a Juggernaut Knight becomes a living form of an iron colossus. He becomes immune to necromancy effects and cannot be polymorphed or his form changed (even by allied effects). He is rendered completely immune to cure spells, though repair spells continue to work. He can be repaired as if a construct himself. Finally he gains complete immunity to critical hits and sneak attacks with 100% fortification. This class feature only applies so long as the Juggernaut Knight is wearing his heavy armor.
In addition, his inherent spell resistance becomes a golem's magic immunity, rendering him immune to all spells which require spell resistance. This class feature only applies while the Juggernaut Knight is wearing a great shield. As a standard action, he can expand this immunity into an ''[[SRD:Antimagic Field|antimagic field]]'' with unlimited duration, or dismiss it as a standard action.