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'''{{Anchor|Kick}} {{Ex}}:''' A humandrill can use its lower legs for slam attacks as well, meaning that it can attack even when swinging and climbing with both arms. A humandrill's legs and feet have the same damage potential as its arms.
'''{{Anchor|Learn through Observation}} {{Ex}}:''' A humandrill's most impressive ability is its nearly peerless potential. Humandrills learn fast, and their sophisticated and adaptive mindsets allows them to learn and develop with nearly no limit. When surrounded by sentient creatures, a humandrill advances with class levels instead of [[SRD:Hit Dice|Hit Dice]], though the class it gains depends on the humandrill's exposure. When living in or near a settlement of sentient creatures, humandrills most often gain levels in the favoured class of the most numerous (or most visible) species. Observing conclaves or societies that focus heavily on specific trades or classes generally make the humandrill develop and gain ranks and levels in the appropriate skills and classes. Humandrills of sufficient intelligence and immersion in sentient culture can even pick and choose what skills they learn. Regardless of their chosen class or profession however, the maximum class level a humandrill is capable of reaching is equal the level of the observed creature with the highest level in that class -3. A humandrill receives all benefits from any level it gains, including an ability score increase every 4 levels.
A humandrill can even learn spellcasting, if sufficiently exposed to the art. Whenever a humandrill takes up a spellcasting class through imitation, its dormant [[Alternative Tradition (3.5e Feat)|Alternative Tradition]] feat becomes linked to that class, and the humandrill will use its [[SRD:Wisdom|Wisdom]] score to determine the amount of spells known, spells per day, and the highest level spells it can cast.
'''{{Anchor|Naturally Skilled}} {{Ex}}:''' Humandrills use their [[SRD:Wisdom|Wisdom]] score instead of their [[SRD:Intelligence|Intelligence]] score to determine the amount of skill points they get per level or [[SRD:Hit Dice|Hit Die]]. If a humandrill advances, either by [[SRD:Hit Dice|Hit Dice]] or character level (see ''[[#Learn through Observation|learn through observation]]''), its [[SRD:Wisdom|Wisdom]] score will increase by 1 point for every 4 effective character levels gained.
'''Skills:''' Humandrills get a +8 racial bonus to [[SRD:Climb Skill|Climb]] checks, as well as a +2 racial bonus to [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks.