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<noinclude>{{OGL Top}}
==Merrows==
Also see the [[SRD:Merrow|merrow]] creature listing.
These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers. Adult merrows stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin color ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor.
</noinclude>* +10 [[SRD:Strength|Strength]], +4 [[SRD:Constitution|Constitution]], –2 [[SRD:Dexterity|Dexterity]], –4 [[SRD:Intelligence|Intelligence]], –4 [[SRD:Charisma|Charisma]].
* ''[[SRD:Giant Type|Giant]] ([[SRD:Aquatic Subtype|Aquatic]])''
* ''[[SRD:Large|Large]] size:'' –1 penalty to [[SRD:Armor Class|Armor Class]], –1 penalty on [[SRD:Attack Roll|attack roll]]s, –4 penalty on [[SRD:Hide Skill|Hide]] checks, +4 bonus on [[SRD:Grapple|grapple]] checks, lifting and carrying limits double those of [[SRD:Medium|Medium]] characters.
* ''Space/Reach:'' 10 feet/10 feet.
* A merrow’s [[SRD:Base Land Speed|base land speed]] is 30 feet. It also has a [[SRD:Movement, Position, and Distance#Swim|swim speed]] of 40 feet. A merrow can move through water at its swim speed without making [[SRD:Swim Skill|Swim]] checks. A merrow can use the [[SRD:Full-Round Actions|run action]] while swimming, provided it swims in a straight line.
* [[SRD:Darkvision|Darkvision]] out to 60 feet.
* ''[[SRD:Low-Light Vision|Low-Light Vision]]
* ''Racial Hit Dice:'' An ogre begins with four levels of [[SRD:Giant Type|giant]], which provide 4d8 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +3, and base saving throw bonuses of [[SRD:Fortitude Save|Fort]] +4, [[SRD:Reflex Save|Ref]] +1, and [[SRD:Will Save|Will]] +1.
* ''Racial Skills:'' A merrow’s [[SRD:Giant Type|giant]] levels give it skill points equal to 7 × (2 + [[SRD:Intelligence|Int]] modifier, minimum 1). Its class skills are [[SRD:Climb Skill|Climb]], [[SRD:Listen Skill|Listen]], [[SRD:Spot Skill|Spot]], and [[SRD:Swim Skill|Swim]]. It has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. A merrow can always can choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered.
* ''Racial Feats:'' A merrow’s [[SRD:Giant Type|giant]] levels give it two feats.
* +5 [[SRD:Natural Armor|natural armor]] bonus.
* ''Weapon and Armor Proficiency:'' A merrow is automatically proficient with [[SRD:Simple Weapon|simple]] and [[SRD:Martial Weapon|martial weapons]], [[SRD:Armor|light]] and [[SRD:Armor|medium armor]], and [[SRD:Armor|shields]].
* ''[[SRD:Automatic Language|Automatic Languages]]:'' Common, Giant. ''[[SRD:Bonus Language|Bonus Languages]]:'' Dwarven, Orc, Goblin, Terran.
* ''[[SRD:Favored Class|Favored Class]]:'' [[SRD:Barbarian|Barbarian]].
* ''[[SRD:Level Adjustment|Level Adjustment]]:'' +2.<noinclude>
{{SRD Race Footer}}
[[Category:Giant Type]]
[[Category:Aquatic Subtype]]
[[Category:Large Size]]
[[Category:LA2]]
[[Category:Aquatic Terrain]]</noinclude>
==Merrows==
Also see the [[SRD:Merrow|merrow]] creature listing.
These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers. Adult merrows stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin color ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor.
</noinclude>* +10 [[SRD:Strength|Strength]], +4 [[SRD:Constitution|Constitution]], –2 [[SRD:Dexterity|Dexterity]], –4 [[SRD:Intelligence|Intelligence]], –4 [[SRD:Charisma|Charisma]].
* ''[[SRD:Giant Type|Giant]] ([[SRD:Aquatic Subtype|Aquatic]])''
* ''[[SRD:Large|Large]] size:'' –1 penalty to [[SRD:Armor Class|Armor Class]], –1 penalty on [[SRD:Attack Roll|attack roll]]s, –4 penalty on [[SRD:Hide Skill|Hide]] checks, +4 bonus on [[SRD:Grapple|grapple]] checks, lifting and carrying limits double those of [[SRD:Medium|Medium]] characters.
* ''Space/Reach:'' 10 feet/10 feet.
* A merrow’s [[SRD:Base Land Speed|base land speed]] is 30 feet. It also has a [[SRD:Movement, Position, and Distance#Swim|swim speed]] of 40 feet. A merrow can move through water at its swim speed without making [[SRD:Swim Skill|Swim]] checks. A merrow can use the [[SRD:Full-Round Actions|run action]] while swimming, provided it swims in a straight line.
* [[SRD:Darkvision|Darkvision]] out to 60 feet.
* ''[[SRD:Low-Light Vision|Low-Light Vision]]
* ''Racial Hit Dice:'' An ogre begins with four levels of [[SRD:Giant Type|giant]], which provide 4d8 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +3, and base saving throw bonuses of [[SRD:Fortitude Save|Fort]] +4, [[SRD:Reflex Save|Ref]] +1, and [[SRD:Will Save|Will]] +1.
* ''Racial Skills:'' A merrow’s [[SRD:Giant Type|giant]] levels give it skill points equal to 7 × (2 + [[SRD:Intelligence|Int]] modifier, minimum 1). Its class skills are [[SRD:Climb Skill|Climb]], [[SRD:Listen Skill|Listen]], [[SRD:Spot Skill|Spot]], and [[SRD:Swim Skill|Swim]]. It has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. A merrow can always can choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered.
* ''Racial Feats:'' A merrow’s [[SRD:Giant Type|giant]] levels give it two feats.
* +5 [[SRD:Natural Armor|natural armor]] bonus.
* ''Weapon and Armor Proficiency:'' A merrow is automatically proficient with [[SRD:Simple Weapon|simple]] and [[SRD:Martial Weapon|martial weapons]], [[SRD:Armor|light]] and [[SRD:Armor|medium armor]], and [[SRD:Armor|shields]].
* ''[[SRD:Automatic Language|Automatic Languages]]:'' Common, Giant. ''[[SRD:Bonus Language|Bonus Languages]]:'' Dwarven, Orc, Goblin, Terran.
* ''[[SRD:Favored Class|Favored Class]]:'' [[SRD:Barbarian|Barbarian]].
* ''[[SRD:Level Adjustment|Level Adjustment]]:'' +2.<noinclude>
{{SRD Race Footer}}
[[Category:Giant Type]]
[[Category:Aquatic Subtype]]
[[Category:Large Size]]
[[Category:LA2]]
[[Category:Aquatic Terrain]]</noinclude>