User:Spazalicious Chaos/The Book of Frenzied Warfare (3.5e Sourcebook)

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Author: Spazalicious Chaos (talk)
Date Created: March 27, 2011
Status: Ready for critique
Editing: Clarity edits only please
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Book of Frenzied Warfare

This book exists purely to solve one issue I personally have with D&D combat- it's static. Seriously, everytime that a party finds a monster, they suround it and don't move until either it is dead or they are, just standing in place and whacking away at it. I find that boring to the extreme. Noone seems to use manuevers because they suck without a specialized build, and AC sucks in general.

This supplement for the D&D game presents a revamped combat system with useful manuevers, defense, new action types, better object damage, and a complete manganization of D&D combat.

Contents

Introduction

Recommended Variants
Blending Variants
Description
How to End Spaces

Chapter 1: FIGHT!

Defense and Attack
Manuevers
Conditions

Chapter 2: Fighting Classes

Why the Revamp?
Barbarian
Fighter
Monk
Rogue

Chapter 3: Objects

Objects in Combat
Hit Points and DR
Object Status Conditions
Critical Conditions-Vehicles
Critical Conditions-Solitary Objects
Critical Conditions-Fortifications

Chapter 4: Character Options

Weapons
Skills
Feats

Chapter 5: Mass Combat

Part 1: The Unit Template
Part 2: Playing At War

Chapter 6: True Frenzy

Environmental Manuevers
Special Target Manuevers
Tactical Manuevers
Special Weapons Manuevers
Monster Manuevers

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