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Behemothian (3.5e Template)

44 bytes added, 09:46, 4 March 2013
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==== Armor Class ====
The behemothian gains a natural armor bonus as shown on Table: Expanded Changes to Statistics by Size (see below), or enough to bring it to AC equal to its CR + 13, whichever is higher.
==== Attack ====
'''Shake Off {{Ex}}:''' If a smaller being is climbing a behemothian creature, the behemothian can shake it off as a move action by vibrating its body violently. The behemothian creature makes a a check of the creature's BAB + [[Strength]], opposed by the grappling creature's climb check. If successful, the behemothian creature throws off the climbing opponent, launching them 1d6x10 feet in a random direction and dealing appropriate falling damage.
'''Titanic Blow {{Ex}}:''' Every hit from the behemothian creature is like getting hit with a ton of bricks. A behemothian creature which strikes in melee can choose to make a free bull rush attempt without provoking. If successful, the creature is knocked back without the behemothian creature needing to follow it, and falls prone in its spot. Stability bonuses apply.
'''Titanic Stomp {{Ex}}:''' As a standard action the behemothian creature can strike at the ground and cause creatures to tumble down. All creatures within a 20 foot burst must make a [[Reflex]] save (DC 10 + 1/2 HD + [[Strength]] modifier) or fall down prone and take 1d4 nonlethal damage per CR, save negates.
'''Energy Resistance {{Ex}}:''' Sheer size grants an amount of protection from the elements. Behemothian creatures have energy resistance 10 to all energy damage (acid, cold, electric, fire, and sonic).
'''Giant Toughness {{Ex}}:''' For each size category the creature increased from this template, the behemothian creature gains an extra +30 bonus hp, and is considered to have +3 more HD for the purposes of spells and effects which are based on HD and special attacks such as poison or breath weapons.
'''Massive Body {{Ex}}:''' The massive body of a behemothian creature makes it immune to death from massive damage and death effects. It also gains a +4 bonus on saves against poison.