Open main menu

Dungeons and Dragons Wiki β

Changes

Boss Monster (3.5e Race)

27 bytes added, 18:35, 8 November 2015
no edit summary
|darkdist=<!-- "60", or whatever distance their darkvision extends to. Delete this line if vision is not set to "darkvision". -->
|specialtext1= As they are mostly made of magic instead of physical matter, Boss Monsters are resistant to magic attacks having a +2 to Will Saving Throws, but are weak to physical attacks and take a -1 penalty to Constitution Saving Throws.
|special1= Magic Body
|specialtype1=<!-- Ability type, like "Ex", "Su", "Sp", or "Ps". Not required. -->
<!--Additional special lines are available, from 2 through 16. Copy and paste the below section and update the numbers as needed to add additional special abilities to your race -->
|specialtext2= Some tricks used by Boss Monsters in combat are the "Blue Attack" and "Orange Attack". Two of their rare physical attacks that have absurd properties. Both deal 1d4 1d8 divided by 2 physical damage and cannot be dodged normally. However, Orange Attacks will not harm enemies that have just moved while Blue Attacks will not harm targets that haven't moved. If the die roll was even, the attack will be orange, if it was odd, the attack will be blue. If the roll is an 8, the attack turns into a "White Attack" and will always hit. Requires a weapon.
|special2= Color Attack
|specialtype2= Sp
|mWeightBase= 220
|mWeightMod= 1d6
|fHeightBase= 76' 0010"
|fHeightMod= 1d4
|fWeightBase= 205200
|fWeightMod= 1d6}}
6
edits