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CR-Based Turning (3.5e Variant Rule)

4 bytes removed, 06:51, 2 January 2014
m
minor redlink fix
Hit Dice on [[SRD:Undead Type|undead]] don't make any sense. There, I said it. Some weak undead have really high hit dice (and are thus really hard to turn), and some really strong undead have really low hit dice and are easy to turn. Stronger undead should be more difficult to turn, and weaker should be easier. So let's use the only good measure of strength in the game: Challenge Rating.
For the ''[[SRD:SRD:Turn or Rebuke Undead#Table:Turning Undead|Turning Check]]'', replace the amount of Hit Dice you can turn with the Challenge Rating you are capable of turning.
For ''Turning Damage'', again, replace Hit Dice with Challenge Rating.

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