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E20 (3.5e Variant Rule)

144 bytes added, 17:26, 19 April 2015
How it Works
=== How it Works ===
Characters stop leveling at level 20; instead, every 20,000 experience points they gain a bonus feat. These feats can be ones from the books, but DMs are encouraged to work with players who want to create special feats that give them access to things not normally available in the books, such as class abilities from other classes and the likeslike, [[Augmented_Thaumaturge_(3.5e_Feat)|this being one example]]. Most abilities should be available in one form or another to players at this level--remember, they're level 20, and have reached the pinnacle of their abilities. If an ability is exceptionally powerful, simply add prerequisites that need to be taken first to limit how quickly the abilities can be taken.
But it doesn't stop there; once the DM feels that the end of the campaign is in sight (or immediately if they like), players begin gaining epic destinies as presented below. Epic destinies are truly incredible abilities, and are made of four parts; the first is a special ability, the second a feature that makes the character harder to kill, the third is another special power, followed by another ability. Once a player has gone through all four abilities, the DM may choose to end the campaign, or continue on with virtual demigods who continue to gain feats every 20,000 experience. Remember that the following are only samples, and DMs are strongly suggested to work with players to make up destinies that fit them.
=== Sample Epic Destines Destinies ===
==== Demigod ====
#Abominable Blows: You ignore all forms of damage reduction or energy resistance.
#Adamantine Body: You gain DR 10/--. This stacks with all any other types type of damage reduction from any source.#Unstoppable: You are immune to all mind-affecting effects, and once per encounter may take an immediate action to gain a +10 bonus to all saves and AC for one round as an immediate action.
#Strip Immunities: You strip the target of all beneficial effects currently affecting it, as well as damage reduction, fast healing, immunities, miss chance (including from incorporeality), regeneration, resistance to energy, spell resistance, and turn resistance for three rounds once per encounter as a swift action.
Epic Destiny: You have fought long and hard, and in the end have triumphed over all your foes. But there will come a time when the next threat must be put down; until then you will enter a deep sleep. Tales will be told about your sword, how you destroyed the great threat that was ready to consume the cosmos and all of creation, but time will pass and you may be forgotten. Still, you are ever ready, and when your time comes once more you will destroy what needs to be killed to once more save the universe and remind people once more of your presence.
==== Master Artificer ====
#Dodge Death: Once per encounter you may take an immediate action to automatically ignore any effect or attack that would bring you to 0 or less HP.
#Slipslide: You may move through solid objects while moving; doing so requires 10' of movement in a straight line, and movement inside objects counts as difficult terrain. You must end your movement outside a solid object.
#Void Being: All enemies are automatically considered flat-footed towards you at the beginning of your turnuntil you attack them (or otherwise taken an action against them that would break [[SRD:Invisibility (Spell)|''invisibility'']]). This is a mind-affecting effect.
Epic Destiny: Becoming one with the shadows, you are ageless and unkillable. Stories are told of your exploits, robbing the deepest bankvaults and leaving them without a trace. You know things that can only be found in the darkest of places, and have explored the farthest frontiers. And yet there are so many other places to go, so many things to learn, so many things to experience. At times you might hear a tale about yourself or even spread a few rumors, and with time your tale continues to grow until people can no longer remember if you were a real person or just a legend.
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