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Fell Contract (3.5e Prestige Class)

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Characters that take this class are those who find that the power of their invocations are vastly stronger than any of their other powers. Most times they set the contract for their powers themselves, but a rare warlock born with these powers might find the creature that gave them these powers and ask for a new contract. Most of the times, this contract change is done with little long-term effect. Some creatures might ask for a magical item or platinum pieces.
{| class="d20 dragon monstats" cellspacing="0" cellpadding="0"
|+ style="font-size: larger; white-space: nowrap;" | Entry Requirements
|-
| class="left" | [[#Invocations|+1 Invocating Class]]
|-
| 5th || +4 3 || +1 || +1 || +4| class="left" | [[#Resignable Clause|Resignable Clause]]
| class="left" | [[#Invocations|+1 Invocating Class]]
|- class="noalt"
'''{{Anchor|Improved Invoking}}:''' This clause makes your abilities harder to resist. The saving [[SRD:DC|DC]] of your invocations is increased by one.
'''{{Anchor|Bonus Feat}}:''' You gain a bonus feat. It must be from the following list: [[SRD:Ability Focus|Ability Focus ]] (eldritch blast)]], [[SRD:Combat Casting|Combat Casting]], [[SRD:Dodge|Dodge]], [[SRD:Empower Spell-Like Ability|Empower Spell-Like Ability]], [[SRD:Improved Critical|Improved Critical ]] (eldritch blast)]], [[SRD:Quicken Spell-Like Ability|Quicken Spell-Like Ability]], [[SRD:Mobility|Mobility]], [[SRD:Point Blank Shot|Point Blank Shot]], [[SRD:Precise Shot|Precise Shot]], [[SRD:Shot on the Run|Shot on the Run]], and [[SRD:Weapon Focus|Weapon Focus ]] (Rays)]]. You must meet all prerequisites for the chosen feat. If homebrew feats are allowed, add these feats to the list of feats you may choose: [[Deadly Blast (3.5e Feat)|Deadly Blast]], [[Eldritch Blood (3.5e Feat)|Eldritch Blood]], [[Eldritch_Break_Eldritch Break (3.5e_Feat5e Feat)|Eldritch_BreakEldritch Break]], [[Eldritch_Flurry_Eldritch Flurry (3.5e_Feat5e Feat)|Eldritch_FlurryEldritch Flurry]], [[Eldritch_Power_Eldritch Power (3.5e_Feat5e Feat)|Eldritch_PowerEldritch Power]], [[Emergency Reinvoke (3.5e Feat)|Emergency Reinvoke]], [[Energy Substitute Spell-Like Ability (3.5e Feat)|Energy Substitute Spell-Like Ability]], [[Explosive Eldrich Blast (3.5e Feat)|Explosive Eldritch Blast]], [[Forceful Invocation (3.5e Feat)|Forceful Invocation]], [[Quicken Invocation (3.5e Feat)|Quicken Invocation]], [[Sharpshooter_(3.5e_Feat)|Sharpshooter]], and [[Still Invocation (3.5e Feat)|Still Invocation]]. The homebrew bonus feats are of all balance points, so get your DMDungeon Master's permission before choosing one. You must meet all prerequisites for the chosen feat.
'''''{{Anchor|Resignable Clause}}'':''' Your most powerful clause becomes available to you. Pick three invocations you qualify for. By spending an hour meditating on the contract, you are allowed to use one of these invocations freely. Each time you meditate on the contract, you lose access to the invocation gained from the previous meditation, and if the effect of the invocation is still in effect, it ends at the beginning of the meditation.
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